Yes. http://www.game-artist.net/forums/support/182-step-step-techniques-tiling-textures-3ds-max.html It is not considered a separate texture file when you do this. More techniques here: http://wiki.polycount.net/CategoryEnvironment
My 9800GT 1 gig vram works really well on new games still, they are pretty cheap, too $90 for this http://www.newegg.com/Product/Product.aspx?Item=N82E16814133304&cm_re=9800gt-_-14-133-304-_-Product
Esim games is looking for a talented Animator to do military character animations. we work on a contract basis, and you get paid per animation you complete. payment per animation is 180. if you're interested post some of your work in this thread, or send me a PM.
Without a video or a pic it's hard to understand what your problem is. If it's regular forward kinematics, then you should be able to just rotate the root bone 180 without trouble. However do you have some constraints in there, or some wired controllers?
Boy - I know books! I've got 186 of them at home. Old Man - Feh. Comic books. Boy - No! I've read Treasure Island, The Last of the Mohicans, Wizard of Oz, Lord of the Rings, 20,000 Leagues Under the Sea, Tarzan...
Since thats a 180 from their previous position. Its not in effect... yet.* But they want to vote on it by the end of the year. *Oh wait, it already is in everything but name! You don't remember the Netflix/Comcast deal from a few months back? :/ "Peer Sharing"
Hey, interesting question. There's actually two passed in the shader. The second pass is reflection only. I think I switched to this system in 1.3, solved a lot of problems with hitting SM3.0 limits. So it is additive. Thanks all for the nice words and examples !
nah more fun to trick someone into the tedious work of making it all fit together later. thinking the job should go to keen since he does such a good job at it. http://www.polycount.com/forum/showpost.php?p=1435741&postcount=133