enemies that take 10 000 rounds to finish off. thank you COD4 for killing this. skyscraper sized monsters that wait patiently for you to shoot them at their weakspots.
http://www.gameartisans.org/newsletter/009/index.html The sponsors were revealed. It's awesome that Valve is sponsoring the event, and even more awesome that Threewave's logo links to Crazybump.com haha
Hi all. Please look my work from postapocalypse project: The skies http://skiesmmorpg.com PBR workflow , Unity 5 (metal\smoothness) Polycount all model - 15 000 tris Texture 4k Soft - 3ds max, mudbox, Zbruush, photoshop
After the precious advice from Tor Frick the columns is from now made of 9818 triangles (instead of 50 000 about ^^,) and its shape is not that much changed :D Whatch it in 3D with Verold:: http://goo.gl/aT3EOB
how about getting some of these http://www.scythe-usa.com/product/input/008/usbfootswitch_detail.html Bad luck breaking you hand. Every time I've done it it's not stopped me from typing, must be really frustrating.
New Renders in real-time renderer - Marmoset Toolbag 202. ALL Renders: http://www.iartdrive.com/portfolio/koenigsegg-ccx-stig-edition-in-game-3d-model-next-gen-hd/ PS. Thanks to all for comments.
i don't know... i actually prefer console aiming. lots better at it than with the mouse and keyboard. 007... only way to play was no radar and one-shot kills. that gets you aiming pretty well. heh.