Hello, Does anyone knows is there in zBrush a split view option? I was wondering this (example: you adjust something when looking at model in front but same time you need to see how does same change looks from side view for example).
I usually have the perspective mode set to space bar but I frequently need to go between this view and orthographic mode. Is it possible to set the space bar so that it toggles between these two view modes?
Hello friends,We'd like to share our latest Interior Rendering project:- Title: Sea View Penthouse Apartment - Full project: https://www.behance.net/gallery/76686507/Sea-View-Penthouse-Apartment-Interior-Design - Tools: 3Ds Max + Corona Hope you like it!Thanks!
Adjusting the Field of View under the render tab will change how much perspective distortion you get. A field of view of 1 will look nearly orthographic, and a field of view of 120 will be super distorted near the edges of the camera. Is this what you are talking about when you say fish eye? I believe the default FOV in…
Hello, Im Mari beginner. I could project image on my object when I was using ortho view or UV views. but I can't project image when I'm using UV view... (I think I made some settings different mistakenly) I also reset paint buffer but nothing happenned. I need your help...
i am currently having an issue with my view port in 3ds max. the issue was originaly on 3ds max 2010 so i uninstalled and updated to 3ds max 2012 but issue is still there... would have the settings have come accross from 2010 to 2012? also my cusor is off. on the image i have posted up where the red dot is roughly where…
Hello,When you have an input parameter Type/Editor as Float2 Position, does anyone know if it's possible to Hide the Position pins in the 2d View? The "Visible If" control only hides the Slider values in the Instance Parameters, but no the 2D view pins.I have a multiswitch where some of my presets use positions pins and…
Hi I've been trying to put together a small bit of maxscript but ran into a wall. I want to automate a simple process. Once some faces are selected, I need too : >add a UVmap modifier >apply Planar Map >perform a view align >set the UV plane size to a defined number >convert back to epoly >go to faces submode >hide the…