Hello, kanga! Thanks for the feedback, it was really interesting to hear that. Thank you for the high appreciation of my technical skills. Can you tell me in more detail what exactly you (and perhaps the audience) didn't like about the lighting and the environment? Regarding your question: no, I did all this work in Zbrush…
From a portfolio point of view, if you have plans to work with real-time environments and/or models (games): add asset breakdowns. These should include for example, wireframe renders, texture map renders, etc. This will help showcase that you can create production-ready models and not just good looking still renders.
7CGI 3D Rendering and 3D Modeling Studio | Outsource Our mission is to make photo-realistic 3D modeling and rendering affordable and accessible to everyonehttps://7cgi.com/ Hi! Welcome to 7CGI, we are a creative digital boutique specialized in 3D Product & Architectural CGI visualization. At 7CGI, we prioritize…
with that much detail in the sculpt , I'd expect there to be quite a difference so there's got to be something else going on. might be worth uploading some pictures of the bakes / renders
POSITION FILLED We are looking for a rendering specialist who can help us come up with a couple of things 1. We need someone to help us come up with some renders for a new airship tabletop wargame we are creating. You will be responsible for finding the rendered look of each of the factions we have (they are generally…
This is really nice, love the attention to detail. Only nitpick is the skin has very fine noise throughout which makes it look like a poor render sampling rate. But the shirt and tie belie that impression. So, maybe too much fine detail?
Are there a lot of materials available for GPU-Based renderers? Mental Ray and VRay both have so many materials and things you can use to make a nice render. Do you lose a lot by switching to a GPU-based renderer? For example, if you create a skydome using Mental Ray tools and you want to render it with a GPU based…