I’m a freelance 3D artist specializing in: • Game-ready 3D assets (characters, props, environments, modular kits) • Stylized & semi-realistic workflows • Game mod development (including but not limited to Hytale / Minecraft-style environments & systems) • Live2D model creation & rigging I focus on clean topology, optimized…
Initial plan was modeling just car with body but something bring me to make more. Now, plan modeling full car xD many as i can More modeling shapes of car. Blocking interior, engine system, base with transmision system:
How do people get so much resolution in their textures on low poly models? I get really low resolution on my faces for 512x512 textures but I see people get really good faces when they have low poly. Mine: What I'm trying to achieve: this is a 512x512 this is a 128x128
Well, it's a vast topic. To the OP : rather than attempting to solve something that you perceive as a problem by trying out a bunch of things, I'd suggest to : - provide clear screenshots of your low, high, and bake. - describe clearly what you would like to improve - provide high and low source models - ask people for…
Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
Hello guys. My question is software independent, technique based. So, If i were to have make an open world game and i make hundreds of people in my modelling software, and when things would come to make a face solution that can be compatible with sharing 1 animation across hundreds of models, and lets say i wanted to make…
As much as its claimed AI is one click solution for 3D Modelling and into game engine or for "background" assets its ok, the more I am finding it to be total wishy washy. At best its for 3D printing or like photogrammetry scan gone wrong. I am all for moving with tech however I wont lie that its a bit too much when I see…