Hi everyone! After learning the basics of the material editor in Unreal, I'm starting to replicate the mask shown in the Sunset Overdrive GDC talk. The issue I'm encountering is that my transition is not creating the complete shape, as you can see in the next image. In my case, I've tried adding an edge noise to the vertex…
Thanks for your answers! For now I got the question regarding working with spline tool in UE- what about complex roads(like on the image)? It has some junctions and pavement parts in it. Is it possible to make it with splines?
Hello Folks it's a head study Feel Free C&C link https://www.artstation.com/artwork/3R0gB<br><img src="https://cdna.artstation.com/p/assets/images/images/013/061/040/large/hosam-magdy-zbrush-pbr-render-0.jpg?1537883996" alt="" title="Image:…
You may have to elaborate this to get a more suited answer. Because six textures with six different UV maps (UDIM or not) with the same resolution.. of course will give you a higher pixel density.. or using one six times bigger image in the first place (?).
Well we have a hige amount of work done : http://mods.moddb.com/gallery/image/19567/ http://mods.moddb.com/gallery/image/19514/ http://mods.moddb.com/gallery/image/19513/ http://mods.moddb.com/gallery/image/19421/ http://mods.moddb.com/gallery/image/19102/ http://mods.moddb.com/gallery/image/18908/…
these are some of the work in progress needing feedback on what needs changing what needs work ect. planned to be uved and texture after model is finalized. and thanks. [/image] [/image] [/image] [/image]
Blender HDRI as environment background. Blender Basics, shows how we render photorealistic image with HDRI image as world background. Happy sharing, and I hope this helps. #blender #b3d #cgian Watch here, https://youtu.be/1CZLPa4mu4o