One silver lining of all this is that IMHO studios will realize eventually that this push for "always more" (either with or without AI) is just not sustainable. I think we are already at the limit of what it is healthy ressources-wise with the stylized/Fortnite look (and I'd argue that even that is going a bit overboard…
#Brick Wall and Roof Tiles Materials Small update! The brick wall and roof tiles materials are coming together, after gathering some references their overall look seems promising! Both of them have been lightly sculpted with the goal being to appear as normal-looking materials, not overly damaged or ruined =) References…
I can provide more insight on this business model, since I was with EA during its development. So for a game like FC 24 or rather the entirely of EA sports as a model, the whole development process is based on asset automation, clean up, revision and curation. EA works heavily with outsourcers and asset repurposing is…
Either way, you'd end up with an original piece that the AI created using human art. I don't know if its fair, but I don't see it as being illegal either because to do so would mean you'd have to classify a lot of human art as also being illegal because most of what we do is, in some way or another, based off tons of art…
I concur about changing behaviours. Most times its making the best of what we have to deal with. In my experience, hiring especially for candidates with no previous experience and for non specific roles almost felt like an after thought. And I've seen a significant difference between how a recruiter approaches hiring…
"Im just confused to how this fits into a current 3D game modelling pipeline if at all" That's probably the most important part to clear up isn't it ? Let's assume that the end goal is an in-game asset indeed. Well, there are many ways to get there, the main two for detailled and realistically shaded games being : A : a…
Thanks for your feedback Pior! I had a question about which course to take, since there are 3 courses from Scott Eaton. Anatomy for artists Digital figure sculpture Facial Anatomy The Digital figure sculpture course has a section on lighting and rendering, I'm going to ask if I can tailor that course towards my current…