The normal align is ripe for an overhaul. 1) It doesn't work with snaps, so trying to align the center of a face to the center of another face is nearly impossible. You can click and drag the align gizmo around when you are selecting your faces but they don't snap to anything. So you have to "align" and then snap, just…
31/12/25 Its been awhile since any artpost because there is nothing worthy to show. From just a head in 2024 , 2025 has been a year of trying different pipeline and character design. Gotta polish those hair and face before getting back to costume again. Looking back , for some reason May to December 2025 the second half of…
Mostly been optimizing. Reducing to a few materials and using a texture palette approach. As well as just some normal editing for the face. Still has some issues at the extreme angles. I also gave her a fake eye glow. But not sure if it comes off as creepy like the Sythns in Alien Isolation. Wasn't able to upload videos so…
Hi guys, noob questions regarding topology on deformed face like two face from batman. I'm always retopologyzing symmetrical human faces but how about deformed face? Is it ok to have more topology on the deformed area than the normal area like two face from batman. Because my mentor said that even with deformed face, when…
Booo hiss... (throws popcorn) that image is full of bad info. Not only does it offer bad info about the use of ngons, but it doesn't even define ngon correctly. That makes artists look stupid. That is a pentagon not a ngon, unless you're retarded and can't recognize a 5 sided polygon. There are specific names for polygons…
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
Hey! For a 30 day challenge you're coming along pretty well. I think the main thing I see that you could work on is better defining the structure of the overall face, not just the individual features themselves. This is very common when doing stylized faces I used to do it myself. What I mean is that with stylized heads a…
This is a tricky matter. I can bring the 3ds Max experience. In Max you got two geometry types for polygonal modeling: Editable Mesh and Editable Poly Editable Mesh is the simplest and fastest type as it has a simpler database to keep connections between elements. They are: * Vertexes are uniquely defined by a position in…
There is no discussion here. Only an inconsistency in terminology and functionality betweem separate applications that you seem unable to comprehend. In the context of games and any other realtime application...triangles are what count, and what is counted. I just so happens that a triangle falls under the definition of a…
The object is very simple, it does not even have edges that are too close to one another, so am wondering why are the two large faces slightly discoloured (not sure if this is what is called pinching), I tried the conform (under the mesh menu) and reverse (under the mesh display menu) commands, the issue remains. What…