Hey everyone, i did small script for Copy & Paste objects between Maya and Blender 2.8 . I hope you find it usefulhttps://gumroad.com/l/dLYcO https://www.youtube.com/watch?v=eIW1etdBwSM Loading...
Hello. If anyone have the time to look at this, I come across this fabric generator. Anyone know if I purchase it where do I have install it? or is it just some collection of .sbs or .sbsar file. Said it comes in two version textures only or textures with generators.I message the artist but no response so far. Hope you…
We are at it again with a new pack. Alchemist Apothecary! This post is to share to you what we are developing for this pack and see if there are any critiques or requests from you the customer. Hope you enjoy, don't forget to comment! We started off by greyboxing the big furniture. To get a feel of the scale. The Wall…
PolyDamage For Blender PolyDamage for Blender is the official Blender version of the original PolyDamage plugin for 3dsMax. PolyDamage is a tool to quickly add damage and imperfections to models. Nothing is perfect in real life, so adding damage to your models makes them look more realistic. PolyDamage is a quick…
Hey! Even though you have a ton
of 3D modeling experience, it doesn't mean you can jump into Blender right off
the bat. Knowing topology and general 3D concepts is a huge plus, but the
interface here is completely different, the commands are different, and even
the names of familiar functions vary. Things like working…
Is that an AI-watermark on your marketing graphic. If so, I wonder what else is AI generated :lol: On Superhive it says the creator of this addon is 'Anvil Interactive Solutions', which reminds me of @anvilinteractive, who recently promoted addons by that creator too. Do you know each other?
it might be just my lack of knowledge but no matter which smooth brush i used, extension/addon or built in the first pic is the best i could manage inside blender, also using edge flow, relax and other per vert/edge/face methods. But zbrush's alt smooth is just far superior as shown in the second image
I just use particle hair, convert ti to cards with hair tool addon, then sculpt the cards further. works ok, but never quite perfect Blenders new hair oprions are pretty good too ie geometry nodes, but I am not keen to switch over completely yet hair tools addon has its own shader with a nice anisotropic look
SDF = signed distance fields ? Have a quick look here: https://www.cgchannel.com/tag/signed-distance-fields/ Even Substance has this for a long time (as seen above; at least two years !?); also Material Maker.. some addons for Blender or the stand-alone apps: SDF-Modeller or Clavicula .. You may also have a look here:…
Hey, Thanks for the mentioning @Eric Chadwick From what i know the addon was never part of the official Blender addons that ships with the software. It is at least not inlcuded in Blender 3 and 4. So i think you simply had it installed all the time and migrated it with the click at copy previous settings when a new version…