how can I FORCE the "lighting needs to be rebuilt" message to GTFO of my renders? ive been building the lighting for my models in groups, so i think i might have missed a couple of objects, but i dont really care. is there a way i can make this disapear?...without rebuildling...
Hey guys! I've been playing with it a lot last night and I had those bugs I've never had before. First all the new scenes I made would lose all of the material/maps everytime I reopen them, And sometimes even if I am applyting the texture back on it, it still look like metal and very weird and I actually have to rebuild my…
http://home.comcast.net/~acknar/problem_5.jpg This is after removing that entire side of the torso and rebuilding it from scratch. Now as you can see there is a small anomaly on the left side, I'll fix it here in a moment. Why did this happen? I'm lost now. I've never had an issue like this before, although I do recall a…
Art, I like what you have done so far but I think you would see far better results if you rebuilt the low poly head based off the highpoly mesh. Originally, I assumed what you had there was simply for the purpose of a base mesh. That said, the high poly mesh looks really nice, and there is no reason that you can't capture…
Yep, you need to delete ALL of the bindposes and rebuild a single one for the skeleton. To nuke all of the bindposes: * In outliner go to Display and uncheck DAG Objects Only * Then in the search bar look for *bind* that should show every bindpose in the scene, delete them all. * Clear the search bar, and turn on DAG…
Interesting. So I just tried replicating your test in an empty Maya scene. I created 4 blinns and a plane. I assigned each blinn to face on the plane, then duplicated 4 times. I then manually deleted all the faces with one of the blinn assignments per duplicate as you show in your test. I then saved the scene, and…
I had Chris Hodgeson's material collection previously so rebuilt his sea foam. You know, this challenge is a weird one, I think it will be more difficult to critique because it's really about the subtleties but it's tricky to point those out. There are things that could be improved but I can't nail down what it is exactly.…
Thanks so much for the reply guys. Damn,,one would have to be online to use it like Cryengine?Thats too bad.I kinda prefer to work offline cause u can use it anywhere and anytime.Requiring internet connection is kinda restricting,u could go on a trip or vacation and not need to bother about internet.Why is it…
UPDATE: I stopped working on this back in March, but decided to pick it up again for my portfolio. I rebuilt just about everything, including new textures. --Old stuff-- After getting some great feedback on my portfolio(still looking for input), I decided to try and bust out a scene before Sunday. If I'm not 100% done by…
I suggest rebuilding your curve to have more even CVs . The tesselation option you're using divides your mesh in between each CV. More even CVs give a better result. (see my tweet below) Curve rebuild is under Curves>Rebuild https://twitter.com/sprunghunt/status/1062445300923621376