Hey! I have a problem I hope you could help me with. Let say I have a CAT parent with a single rigged skeleton, but what if I want to copy that skeleton to multiple skeletons but keep it under the same CAT parent, is that possible? Zelly.
string $objects[] = `listRelatives -allParents $shapeNode`;if (size($objects)>1){ //Do whatever you want with the parent or instances. Parent is $objects[0]} Hope that helps. I'll try and see if I can get it incorporated in my FBX Exporter.
http://dl.dropbox.com/u/13762052/polycount/Pistol.md5mesh Really i did nothing special, just parenting in max. Might be trouble with exporter ? But as it's just a text file, if you replace the extras -1 with 0 to redefine the parenting level, shouldn't it work ?