A couple years ago, with the help of David Woo and working along side him and Laura Colson, I had the opportunity to work on a couple Disney Parade floats for Disneyland Shanghai. We 3D sculpted the parade floats from existing illustration by Richard Improta (who happens to be the husband of my highschool drama teacher) so…
Perhaps experiment with a lack of gravity in the scene with smashed stone work floating around it might help to unionise the other floating pieces with the main piece.
Hello there, what are some best ways to smooth out the area where floating object intersected to the parent object,It's always better to keep less floating objects but time efficiency I do that often, so, is there anyway to make it look like both are same object(just like extruded) through normal+ao? see the image.
if you want to use the alfa channel in the file change : float alfa_col = tex2D(AlfaeSampler,In.coordonate_alfa); with: float alfa_col = (tex2D(AlfaeSampler,In.coordonate_alfa)).a; in the pixel shader
I've been noticing this after a bridge, and it's becoming very frustrating. I get these floating edges when i try and smooth, what are they and how do I get rid of them? Thanks!
Did you render directly out to EXR? If you rendered to PNG then converted those to EXR, then likely it needs to be re-rendered. Also, half float should be plenty for this. Full float is way overkill, unless you’re doing major color editing.
Hmm could bound a shortcut key to mel command like this: float $gridSpacing = 32;float $gridDivisions = 1;float $gridSize = 2048;grid -size $gridSize -spacing $gridSpacing -size $gridDivisions; $gridSize would be the length and width $gridSpacing would be grid lines every $gridDivisions is the divisions.