What Are You Working On? AMSTERDAM HILTON HOTEL ANTONIONEVES B1LL BRINGMEASUNKIST CHILLYDOG3D DUNCAN FOREVERSPRING FOZWROTH GRIFFIN GUYBRUSH HANDWICHES IG-515 INKOGNIT INSANIA ISADISTI JONAS RONNEGARD JOSH_LYNCH JUJU KAKTUZLIME KEND KESHANLAM KIMMOKAUNELA KUNGLAO LONEWOLF LUKI MARCO SPLASH MATHEW O MILLENIA MOD MSCHAIKA…
In response to your comments; @jonnydjango - I'm really glad you like this. It really makes my day when others appreciate your artwork, hence why I went down this path to being with. I admit, the first set of images do look rather bright don't they? Those were rendered in scene with a fairly bright light with the other…
Hi again, STINKFOOT- I wish Disney would just make them, right? but I might make the printable files available later on. Stay tuned! BRINGMEASUNKIST- Thanks! I think Jean's blue stripe on the suit is thinner in the comics and thicker in the toons precisely because of the thong effect I guess... didn't realize it, might be…
Thank you guys! @Sean Vangorder, BringMeASunKist - Yeah, I might upload a shorter version, but if I was going to use it in a demo reel I would defenitly make it shorter ) @Grimmstrom - Since Im using a visarea with dynamic lights I was just turning off the lights by typing e_DynamicLights 0 in the console. I also changed…
As I stated above I started the thread early before I went into Maya and began the modeling, most of the work I mentioned is couple days work organizing my reference guides and collecting overall spectrum of images. @Bek Ill be posting periodically and making it in chunks to maintain accuracy and to layout the areas for…
Noisy can be a bunch of different things. Too much grain for example, high frequency, etc. I believe BringMeASunkist is saying most of the materials/texture work has the almost exactly same amount of scratches/dirt/beatup edges/ "noise" leading the textures to look rather unclear or muddy when used in the environment as a…
Thanks for all the critics! I am fixing stuff right now! More polys, fixing one of the apparent smoothing errors and clarifying some textures sipher3325: What kind of smoothing errors did you saw? And what do you mean by the wooden handle is off? Is it because the color is wrong or something else? Shrike: Yes, it was made…
@CyberGameArts Thanks, I appreciate your enthousiasm, though I don't think I'm thatgood :P Just trying, practicing and repeating will improve skills. @BringMeASunkist You're right. 90% of my reference mats of those rails weren't realy damaged, just wanted to give them some more color variating, in contrast to the all black…
Thanks for the comments guys! @OtrickP: Ha nice quote, something to think about! Thanks! @Icarox: Thanks man! @gochillis: Thank you! It should be cool when its done. @leleuxart: Thanks! I'll look into it. Does seem to be leaning. :/ @Jessica Dinh: Thank you!! I agree, hopefully adding more ledges will help! @KyleJensen: ha…
BringMeASunkist: Tinkering with the existing mesh again is probably not wise. I'd have to go back and re-bake all the maps, as you've said. I might model a new scope from the existing one however. Rumkugel: I'm not trying to be pedantic or anything with the naming convention of this model. I simply chose the L115A3…