A former assassin cursed by shadow powers fights to rebuild a normal life while battling supernatural threats, the clan hunting him, and the trauma of a lost love — until redemption forces him to confront the darkness inside his own soul.
https://www.youtube.com/watch?v=fkdOZnJH4iE We continue just learn how to do new shaders, more teqhniques, and cinematic shots from anime, cartoons from the 20's
Blender Head Studios – a 3D Animation & Asset Creation Studio. I’m a 3D Generalist running Blender Head Studios, a small studio focused on real-time friendly, production-ready work. What I do * 3D product & service explainer animations * 3D education & training videos * 3D asset creation for games, VR/XR, and real-time…
Hi! Tbh I'm not sure how okidoki's example can help add noise to animation curves, I mean with some technical knowledge you could hack together some kind of node network that would grab a position of a point from a noise texture and use it to drive a position of a controller on an animation curve, but I shudder to think…
I Successfully Completed My Bachelors Degree in 3D Animation And Now I Completed My Advance Character Animation Training From iAnimate.net School. These Are All The Shots I Did During My iAnimate Feature Animation Workshops. All The Animation, Lighting And Rendering Done By Me. Rigs Provided By iAnimate. Franklin Rig…
Project: Wormheart: Tale of the Outsiders Engine: Godot 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 23 (and counting*) My Role: Lead Artist / Creative Director Hello,
We’re expanding our team for the prototype phase of our high-dark‑fantasy CRPG Wormheart: Tale of the…
@mark lol yea definitely has more control but sometimes you don't need all that @specter oo no, i'll use your example, say you have animation 1 that you want from frame 0-29 and animation 2 on frame 30-59 your layers look like this: 100% animation 1 100% animation 2 animation 2 is overriding animation 1 at 100% you need to…
Hey guys! I'm getting into animation right now and im running into some troubles! Ive been fiddling with a home made rig in Maya 2012 and i am purchassing animations from AnimStreet. My issue is that when it comes to copying the animations from the purchased Rig to my own, the animtion are all wrong! But i know why, I just…
I use Blender as my main software of choice but there's a huge problem that I noticed. Blender has terrible animation baking so whenever you export an fbx with animation it would be inaccurate which can be very bothersome in some cases. I even had an experience where it would deform part of the body so bad that I got…
Everywhere I go, I end up seeing Blender as rather mediocre. Even any decent models I do come across end up having pretty disappointingly low quality animations. That being said, I do know Blender does have potential to make good quality things... If it's able to work with other software like ZBrush and Substance Painter,…