fixed it:--2009 renderhjs.net/*I wrote this script for my bachelor project in order to render very high resolotions(print stuff) on low memory systems. Feel free to improve or share this script :)Hendrik-Jan*/SplitRender;( function update_settings = ( local c = SplitRender.splitcount.state; SplitRender.width.value =…
Ahh in that case, it gets difficult. The reason I don't think it will work is because quite mode is very specific to what triggers the error. In this case I don't think quitemode has an option for export (you're exorting right?), but the render "missingExtFilesAction:" might work, but I doubt it because its not triggered…
ya has nothing to do with the file location on line 116, and 117 there is a variable that is used but not defined anywhere, from his code i cant really tell if it was supposed to be a argument, or a global variable from a other procedure.
This is a character I worked on for a mod. I did all of the modeling and skinning work, and hope do some animations as well. Comments would be welcome. wireframe
Great question! I did some experiments and here is what I have found. Sorry if it will be confusing, I'm still working on my ability to explain such things. :p The averaged projection mesh ray distribution is not the same (at least in Substance Painter) when you use all-soft lowpoly and lowpoly with hard edges. I get…
Thanks Ged, I appreciate the feedback! Yeah I've been playing around with fov. Right now it's at 100, but it can easily go to 110 or 115. I plan on adding some more props to populate the scene because it does look really empty at the moment.
Hi guys! I want to share my latest project "Mech Alphas" and here is the first set Hope you like it GUMROAD https://gumroad.com/l/IlkLc ARTSTATION: https://www.artstation.com/pauldavemalla