@Neox I've only just started learning Blender's sculpting functionality cos can't afford zbrush atm so curious if you tried this method? (found it online) Setting Up ZBrush-style Alt-Smooth in Blender 1. Activate the Smooth brush: Hold Shift to temporarily switch to the Smooth brush. 2. Access Brush Settings: Press Ctrl +…
We released 3ds Max USD 0.3 Beta with USD Stage Support and a new Max USD SDK. The USD Stage Object allows you to load USD files directly into Max without importing. The SDK allows you to take control of our USD Exporter. See an overview of USD, USD in Max and also a video of me showing how scripters can start building…
Hi there! So I'm currently working on a game called 103 as the artist and I can share some of the work I've put together so far. I worked with an illustrator for the line work in the UI, some pictures and posters and a couple of concept artists for visual development of the game. The plot focuses on exploration through the…
In video games we want to look cool and be kick ass. Male or female. No one wants to stare at an ugly characters back side for hours. I love this take on female versions of TF2 because they still have the same look as the male versions but with slight changes to make them no all dudes.…
001: They're armed. 002: What was that? Armed? What do you mean armed? Armed with what? 001: Err, bad breath, colorful language, feather duster... what do you think they're gonna be armed with? Guns, you tit!
So when I try to load your XAF file, it says it wants to use "Plane002" and your scene has "Plane003". So if I map 002 to 003 the file loads, but there is no animation. I guess your object was modified after you saved the animation. If I simply save the baked animation right after I open the file, then everything works…
Hi everyone! :smile: My name is Jude and I have never posted on Polycount before so, this is my first post and I would like to kick off with a piece I have just completed for a University assignment. I am currently a third year and I'm a mature student studying for a Masters degree in Games Design at Sheffield Hallam…
Materials behavior is and have always been a huge flaw in Blender IMO. In Max for example if you import an object it asks if it expected to usealredy existing material in your scene. Blender just adds 001 to both material and textures . You end up with a huge mess of materials and textures : Material.001, material.002 and…
Oh yeah that was the beginning of mainstream micro transactions I thought we were speaking in terms of lootboxes. Prior to Oblivion I don't know how many people played or know of Gunbound but this game had microtransactions as early as 2003