@ ajr2764 If you want a good tutorial on vertex painting, I would refer you to this: http://www.chrisalbeluhn.com/UDK_Advanced_Vertex_Painting.html. I have done a pretty good deal of work with shaders so it was pretty easy to pick up, it may be harder if your a beginner with the unreal shader setup. Mainly, you have your…
I work in the games industry now as an env artist and was in the position you are now in two years ago. You are very close and probably good enough to get a graduate/junior position. In the meantime you must keep blitzing new work and keep on updating that portfolio. The stage you are at a few more pieces will still…
The question isn't a little basic but I think your explanation kinda is ;) It sounds like you're trying to apply a texture without spending too much time in the UV editor. If all the walls are to receive the same texture maps then a tiling texture would be the way to go. Now I really am not by any means a pro with tiling…
[ QUOTE ] Just a little nit pick or two... If you can spare a few polys, make the exhaust tips V way down the tube instead of a flat plane, gives you something to put a gradient on and considering their size compared to the player the extra bit of detail will make a noticeable difference. [/ QUOTE ] Yeah, no problem there.…
[ QUOTE ] the reason i had no COMEBACK, was because this is a tired argument and I'm done with it [/ QUOTE ] That's what people say when they have too much pride to conceed and no ammo to shoot back. I'm a pro at this myself *hah* Foe your arguements have no substance. True, Rick did slam you and it was pretty harsh but it…
there are some edge loops that it looks like if you deleted them, the silhouette won't change. I'd consider that a small inefficiency, but in big scheme of things it probably won't amount to much. Don't hurt to be efficient just on principle though if the time cost isn't too much. Long thin triangles can sometimes cause…
Hello to everyone! These days I couldn’t do too much because I was working on the thesis for long sessions. Anyway, today I am going to share the model of the archery and the columns that will be placed on both sides of the temple. I have sculpted from a base mesh that I did on Maya. I have done variations in some of the…
Hi Everyone! We're looking for two 3D artist and two Animators that can help speed up production with quality work. We are an experienced team that's launched one small title and we're looking to launch a second title. My team of 18 indies are building a Sci-fi game for mobile and console along with two. We're already…
Just fyi; Because max's smoothing splits are done per-face instead of per-edge (or per triangle) some splits are actually impossible to transfer at a conceptual level. For instance, if two faces shared a series of edges but only some of those shared edges had a smoothing split you could not transfer them. This can be…
Hey! It's been a minute, I've been spending the last two weeks trying to learn how to sculpt textures from scratch in Zbrush, unfortunately I'm losing a lot of time to it and I'm just going to resort to photogrammetry instead. Luckily the skills I picked up in Zbrush have translated to some pretty powerful gains in my…