3dsmax? Maya? XSI? Modo? Silo? I use 3dsmax for the most part but I'll try to fire off some generic answers... 1) Unwrapping: - For organic shapes, I normally apply a planar map, then select some faces, and detach a chunk. Select an edge or edge loop, break it and relax the piece. Sometimes I'll convert the edge selection…
Godemper0r: thanks for posting, I see you haven't posted a whole lot since joining and hopefully that will change with this project. Take the time to comment on other threads--it's one of the best ways to drive traffic to your own thread. Oh, and get an avatar :) I'll say first up that I've previously considered how I'd…
I recently saw the movie Waiting, the movie has some classic greatness! Monty's Mom: So I called your house today, at two. You were still asleep, weren't you? Monty: That's an understatement. Monty's Mom: So what did you do last night? I trust my little angel didn't do anything immoral. Monty: Well, ummm... Let's see. I…
disanski: Good question man. Basically yeah the model has to be watertight. I always think of it like drilling a hole in the top of the model and filling it with water, if water is going to leak out anywhere, you need to plug those spaces. It doesnt have to be all one mesh, but I generally make her into a few subtools. For…
My idea of the future is that there will be one game and people will release sub games to play on it, sorta like one company making the holodeck and other smaller companies making the episodes to play in there. Because we're getting to a point where most engines look the same and nearly everything real world you can…
:) Thanks for the input guys. There is currently 1 texture sampler call for the noise permutation array. I had it in code.. but with it there it took over 3300 instructions. If I can get this working in a light enough state the applications are near limitless to adding subtle realism to our worlds. Other people have done…
I look forward to trying these out. Substance Procedural Textures: This looks to be the most promising of the featured updates. I already work this way with standard procedural materials and bake them out as a base to start painting on. Having a more fully featured material that focuses on the things I normally duct tape…
Ah, game music... probably the most underrated aspect of unforgetable experience. SABRETOOTHs list is very, very good and reveals an experienced gamer. Here is my list: 1. Final Fantasy 7 - Playstation 1997 - The best soundtrack by far and belive you me because I`ve been listening to game music since 1986. Noboue Uematsu`s…
All right. After an exhausting discussion with a few people online (Elysium, Beaver, Vindog, Pea, etc.. and sorry if I got your name wrong) I have been persuaded that college really isn't the route to go. Instead I'm going to work heavily on my 2D skills and keep 3D on the back burner. 2D work is what I am best at even…
Well, after you posted this reference photo, I think it's quite easy to tell what can be done to really improve the texture of this. I disagree with Shepeiro - while he's right that improving the lighting will help a lot (and I've tried to include this in my paintover), I think you can do a bit to the diffuse and specular…