The second image has everything but the meshes with the most issues removed. However, this may have to do with a bake catcher mesh I was using to get the baker to recognize some pieces I placed just to provide AO, and its interaction with texture sets, rather than the textures sets themselves. Doing some QA on this, will…
I'm uploading the final presentation and the Artstation link: Link to ArtStation: https://www.artstation.com/artwork/blWPKn Hello Polycount! I'm currently on a short work break, working on my portfolio. I've always been a big fan of Team Fortress 2, especially the Demoman. These days, I've been playing Valorant and…
this is question thread but will update with my findings as I go problem is that i try to make sure that dark skin type faces remain legible. with unreals default tone mapping if you are any darker than light-skinned it becomes difficult to read faces. the low values just seem too dark. In Maya if i set tone mapper to Log…
@slipsius I have, I'm probably wrong about this, but when I'm finished with the blockout I: Select > All By Type > NURBS Curves and then go through my timeline and hit S on every key frame, then when I scrub the timeline, I'll click on specific controllers and delete keys I don't want/need as I go. I've added a contact…
[FONT="]Apology in a[/FONT][FONT="]dvanced for the text bomb below :D I spotted the post, and thoughts started pouring out of me, not sure if all are possible but thought I would throw them out there![/FONT] [FONT="] . So . here we go .[/FONT] [FONT="]+1 The thing that always seemed to put me of using he…
Alright everyone, So so sorry for the lack of updates. School this term was rough, I had a hardcore asset creation for games class that really laid it on, including finishing up our 9 month school production team, so needless to say, I was busy. here's a quick update on proxies I've made since my last post. So obviously…
@Justin Meisse: Thanks a million pal! hope you liked it! And yes i had a hand in the writing. Me and our designer hashed most of it out, thanks for noticing! @ScudzAlmighty: did one up, thanks for the suggestion! @Joseph Silverman: hey thanks! hope she liked it haha. @acapulco: glad you liek it the design stuff was a lot…
Hermit; I don't sculpt, so it didn't occur to me to include it. I went out and asked a professional sculptor friend for his thoughts on sculpting packages, and included them in the list, so it's updated now. I also edited the direct modeling text to include a discussion what sculpting is. Thank you for pointing this out. I…
I use excel. Yep I said it... This will probably seem pretty ghetto but I've tried other project/task tracking solutions and it always seems to be a bunch of micro management. I'm a working lead so the majority of my time needs to go to doing actual work not tracking and filling in fields. With a lot of the trackers, I end…
This will probably be the last video update for a while, I need to stop spending so much time making videos and more time modelling and polishing. Only minor updates this week, plus a first pass at the camera and editing. I like to keep the final videos short at about 1 min. Watch in HD [ame="…