Hi. What are you unsure about, specifically? First thing I'd like to know is what your intention with the pieces were before I can really comment too much on whether they're successful or not. What I like about the Cave piece: My first point of looking is around the center of the frame outside the cave entrance, around the…
Right, a lot of valid and good critique here. Think I understand the problem. I am going to propose a solution, tell me what you think. Starting next week I am going to go strictly character artist focus. And I will begin work by spending next week doing prep anatomy work for a full character I intend to start production…
Thanks you guys! @Alberto Rdrgz : Wow thanks! I agree totally. I gotta say, the perspective of the concept kinda threw me off thinking the pillar were more open. The station when seen in the game looks wider, maybe it's only my screen grabs that are giving a wrong perception, I'll take a better shot next week! Good idea…
@Abrvpt - Hey man, ye the diffuse I initially went to solid and simple colours but I think i probably could have defined certain areas a bit more, especially on the pockets; the last two points are definitely something I'll incorporate on my next model and when I revisit the model in a few weeks time @praetor187 - Hey…
Go to the California ACA website, I believe it's called Covered California, and pick out a plan there. Assuming he's young and relatively healthy I would just pick the cheapest plan from a provider with a good network. HMO plans are typically cheaper but (as far as I know) your primary care physician directs all of your…
Update Time!!! so for the last few hours i been retoping this monster(pun intended) sorry i'm very tired. Now this is where the fun begins ,i get to go nuts and start really adding in the details but i'll probably wait til the morning to start working on that. But for now I decide to really start focusing on the feeling…
Just ran a test to try and answer my second question about loading lower res maps. It appears you can get the scale and things to look pretty similar by increasing the scale by 1 for every res you move up (power of 2 increase, 1k-2k, 2k-4k etc.). For example, if you work in 1k and want to end up with 4k then you move the…
Hi Fabrice, thanks for the follow-up. Good to hear about the release notes - I think this sort of things should always be as easy to access as possible, straight from where it matters (that is to say, the app itself). Even if a clickable link is not possible, just having the link in plain text would be great. As for the…
Thanks Ex-Ray, some great tips / advice. I'm still struggling with this decision for sure. I can't help thinking every time I go into a bit of environment art that I'm just doing it because it's the 'easy option' (I should clarify that I don't mean easy in any way in terms of it being easier to do or produce great work)…
@Daniel_Swing : Thanks you! When I post those close-up shots you're going to find a lot of wrong things, hahaha. I actually think that is my weak spot, I should have been more careful with each of the assets to make them look good by themselves. I intended the environment to be seen from the angle the concept was made, but…