'PHIL' is a 3D animated short done by a class of 14 students of a 1 year diploma course in Visual Effects and Animation at 3Dsense Media School in Singapore. The class of DVE23, that consist of students from China, Spain, Italy, Australia and Singapore, came together as a team to conceptualize and create their very own…
Not skipping a beat, Autodesk has announced their latest version of 3D Studio Max - 2013. Take a look after the jump for new features and updates to 3D Studio Max.Autodesk has done the imaginable and released another annual iteration of 3D Studio Max for the masses. Here are a few of the newly released features: *…
We are finally releasing Verge3D 2.5 for 3ds Max – it took longer than we thought, yet the amount of new features that we delivered this time was definitely worth waiting for. In this release are reworked physical materials, support for bipeds and character rigs, animation of material parameters, support for more texture…
I'm situated in Melbourne - Australia and uni's like Swinburne Institute Of Technology or Royal Melbourne Institute Of Technology University I'd put forward for possible consideration but we're currently experiencing a covid second wave here so things will be a little tricky short term, at least. Also RMIT, particularly…
People will treat you like shit until they believe they have something to gain from you. It's not different from being homeless. You can starve and die, nobody is going to care. It's depressing because that's not how humans have evolved to interact with each other. But that's the behavior our culture makes necessary. You…
But these differences might be the only thing stopping Autodesk from ignoring/killing other products. Just look at their Softimage marketing pitch: "The unique, multithreaded Softimage® GigaCore architecture and innovative tools like ICE (Interactive Creative Environment) and the Autodesk® Face Robot® facial animation…
hey man, typically i start from a really low subdivision and use clay tubes to build up the forms i want. and as i move up the subdivisions i think about how the folds would/should interact with each other. then i typically use the dam standard brush to carve in and pinch out futher, and finish off with the pinch brush set…
Yep, even when you're interacting with what look like Eular curves and its set to Eular mode, its still operating in Quaternion. Which means you can't drag a X key past Y or Z. It's one of the last major disadvantages that haven't been swept away. For some people its a deal breaker, and those people normally move onto…
That can be several things. Easiest is good uving with vertex blends, second could be a secondary uv set with vertex blends, third could be decals to hide the seam, forth but less likely is using 3D texture projection which is expensive shader wise. I am not 100% What was used in this case but I usually just make sure my…
This is what I got after adjusting, don't know if it's totally right though... Thanks for that advice. I didn't realise the render was just a preview. Learning as I go! I've experimented with pushing the cage but the problem is if it goes too far then it interferes with the cage from another section. Meaning the ray miss…