I know but Maya doesn't use my mipmap level in the 2008 version. It creates itself his own mipmap level. Does it work on your side?? It's working on Unity... but i need to do some debug in Maya!
@jth852: The space background is a skybox and then the Earth is a rotating shader. We baked in the earth reflection using reflection captures in Unity. All lighting in the scene was 100% baked there were no realtime lights in the scene except for the spinning satellite haha.
A mockup to see how it would/should look like. https://www.youtube.com/watch?v=ikQOvvXoSiA&feature=youtu.be This spell takes 9 seconds to finish so it is probably weak. Joke aside, I will be using Unity for this entry.
Yes, I noticed it when I (just for fun) imported the scene in unity and added a fps controller. I saw that my character was smaller than the fence. Its a big mistake but requires a small fix, thanks for the reply!
The PlayMaker sale has been extended until April 8th! Unity is also running a special until April 8th, offering free iOS and Android licenses! So now is a great time to check out Unity3D and PlayMaker...
You don't need to actually split then into separate meshes, so long as they've got different materials applied, Unity automatically splits then into sub meshes at import time, so you still get to treat it as if it's a single object.
Doing some more experimenting with Marmoset. I didn't make the meshes, just did the textures. This was part of a collaborative game between myself and some classmates that was supposed to end up in Unity, but never really got off the ground.
fresh out of college, you should not freelance yet. try to get some studio experience, try to get some contacts. turbosquid, or unity assetstore i'd rather see as something to do on the side, not fulltime and especially not as a starter.
it depends on what you are doing, but since this forum is for mostly game art and that is likely the context you are working in neither. Your best show your work off in a realtime engine. Unreal Engine 4, Unity or Marmoset Toolbag.
3ds max, Zbrush, Photoshop, Substance Designer, Substance painter, Xnormal, Knald, Unreal Engine, Cry Engine, Unity, HandPlane, Keyshot, Vray Really anything I can get my hands on to learn, I am there.