generally all you can transfer with openly available formats like FBX is bones and vertex weights, not control rigs or app specific functionality. if you export to a game engine then the animation done with those gets baked down to the bones they influence. a lot of rigs use multiple layers of skeletons and controls where…
Any other shaders installed that might interfere? Which version of Max are you using? (CryExport14 should be max2012 afaik) Did you try reinstalling/redownloading the CrySDK? (in case any files got corrupted)? The RC is the command line tool to convert assets from source format to CryEngine optimized format. Its important…
On a side note, even if you haven't dealt with building webpages (html, css etc.) it's not that hard to get into, if you want to save a buck as it sounds like you're going to buy a template. As long as everything is presented well the site can be very simple. This is a gold-mine for building sites anyway.…
I generally bake my AO maps in two different ways. as i'm baking normals maps I'll generate an AO map which captures most of the high frequency AO, then i'll use something like Knald to compute mesh AO so I get interaction between objects. I'll combine those in photoshop and it seems to work quite well, far better than…
1- if elements of the model are going to interfere with the bake(for instance the hilt and the blade) it's best to split them up. 2- you've answered your own question here:if the geo won't be seen then it's wasted(on the low-poly. High poly doesn't matter as its sole purpose is to provide a nice bake) if the edges are…
I think Dare to be Digital is a fantastic programme, and the work that the students do in those 10 weeks is astounding. For the last couple of years we've thrown a party for all the students at the end with 20 or so us there to talk to them about anything they needed to know. (One thing that I think would help along the…
Max has way better modeling tools that are interactive compared to Mayas add tool/action then edit history. Max has a modifier stack opossed to the dependency graph in Maya. Much more easier to keep the history you want. Generally Max is better at handling more dense meshes. On the negative side: Maya is more open with MEL…
I studied Design at University and taught myself 3D art. Being a 3D 'designer' has given me more opportunities than just an artist. I handle art but also aspects of game design, art side optimisation, a little TA, UX design etc. Interactive designer or UX designer for example are very good degrees right now, especially UX…
It's true that gumroad has very few options for buyers, it was not long ago the search function appeared so I'm hoping that's just the start. Cubebrush is good for buyers, sadly it doesn't have much for the sellers, and missing any way to interact with your customers. At the moment, what I make at cubebrush in a month I…
@jaker3278 moba is a genre of games (multiplayer online battle arena) you don't interact with spirits, you are the spirits ~ well, actually you can and you'll have to kill them o:) it was my idea to stylize them, so yea I agree ~ the atmosphere of the game won't be as scaring as this character is ;) ok, I'm new to…