hawken you took my post completely the wrong way .. let me clarify that certain perks of OS are kind of meaningless to me personally ... you neednt label me as a newbie Mac user, i have worked on both systems extensively doing art/design .. i wasnt bashing apple .. i do think their interface is more accesible and more eye…
It's an interesting idea, but JKMakowka is right in that you definitely wouldn't want to operate it like a portfolio database. If it were me, I'd make it more like a registry of open development projects: allowing registered users to look through the database and find projects, see all of the assets that are planned or…
There's no blanket answer here. Figure out what your hourly rate should be, then estimate how much time it should take to complete. Multiply time by 130% or so to cover revisions, etc. This is what you should charge. Make sure you know exactly what the client wants. Is it a simple model from a concept that they will…
I guess I've also opened myself up to a website critique by making this thread. Too bad I can't update with the work I've done in the last 4 months due to NDA. My Demo reel out of school was heavy on character art though I am now beginning to move towards environment work. Johny, I fall into the group of people who seem to…
Realistically the AO should not affect direct light sources, only ambient light, and diffused ambient reflections. See this quality ms paint diagram: Notice how direct light and specular reflections are only affected by the amount the sample is in shadow from the direct light source, and not by any global/ambient function.…
I don't use Maya, but I'm sure techniques could be carried across to a different modeling package. How one would go about doing it would vary depending on whether the scene they're for is low poly or high poly. If he's creating a low poly environment, I'd just create a two-sided plane, and apply a texture to it. The…
cool stuff. i think it all depends on the game and the extent to which they do it, but one thing is certain. when this becomes a major source of revinue, you can kiss creative games goodbye. everything will be realistic. what's the incentive of a big publishing company to fund a creative game if it's not modern/realistic…
Designer is good if either of these things are true 1: you want a managed and consistent material pipeline that will allow for extensive re-use of assets, interoperability with painter etc. 2: you can make really good things with designer Nothing stops you from using sculpts as part of your designer workflow, it's actually…
ENGINES THRUSTERS This is the detailed section of the Earth Engines's thrusters. Rather than opting for a giant jet engine, the design was made as an array of smaller engines, allowing more flexibility. There too, a lot of the elements where loosely based on a jet engine. The array consist of linear aerospike engines (the…
not at all. you can assign hotkeys as you please. the caveat is that blender does not check for duplicate assignments so you can easily introduce odd behaviour. you can however hotkey everything, including turning the selection/navigation behaviour totally upside down. it's also not all that hotkey-centric - generally…