Hello all, I am currently working on the final part of my degree and in an effort to push my learning curve further before I finish my work I thought I would keep a thread on here to show what I am doing and get some feed back for improvements and the alike. So what am I doing (or at least attempting to do)? - My aim for…
Check out the work from CGMA student, Pedro C. Prieto, who was just recently published on 80.LV. He shows us how he worked on this amazing UE4-environment inspired by Helder Pinto‘s Arbor Vitae in Clinton Crumpler's UE4 Modular Environments course. Intro Hello, my name is Pedro C. Prieto and I am an extremely passionate…
Hi to everyone, my name is Alexandr Novitskiy and this is a short breakdown of my latest work “Lost Undead”. Project artstation is here. In this article we will talk about steps which can make your work closer to a very best result. Today we will talk about: concept, silhouette, texturing and cloth, rendering. I wish to…
I absolutely love your animations, along with the very original idea of the whips - it gives a very dynamic feel to his movement. I often come up with MOBA kits in my spare time, and I did one for your character - Ashytkin - The Ice Demon Primary: Assassin Secondary : Fighter Projected Meta: Assassin Top Lane, Full Damage…
If there's anybody out there who is still interested in making a collab, how about this: 1. We make the game in Unity3D, so we can play it in browser and use multiplayer. I would rather use UDK, but it lacks the sort of instant gratification we're looking for. People want to feel that their hard work is going to be…
@Blue_skies thanks ! @Eric Chadwick thanks! - planning on heading out this weekend to do some more outdoorsy painting, haven't figured out where yet. I did a second one at the tail end of last month .. A bit of random sketchy warmup gibberish- and these two. both WIP. They're the start of an article I'm writing more or…
knowing how long you've been modeling would be beneficial to know as far as feedback is concerned. I know you said you started at 10, but if this is like your second model, or your 300'th, I think the feedback would be different but regardless, I'm going to assume you don't have a terrible amount of experience You should…
Hey, thanks for all awesome responses! Many of the points mentioned have been bothering me, I guess I just had to hear it from someone else. Yozora: Your like banner police today, ha ha. Okay, I changed the banner up and its like a 3rd of the size now and better looking I think. I'm kind of bummed that some people don't…
I just ready this and I might haved missed it if mentioned, but it would be nice Normal Map generation tools that are friendly for game art, ie you could flip normals whatever way you want and you could easily tell the baker the way you want things mirrored. Realtime shaders that support mirrored uvs. A more streamlined…
I actually thought I were pretty nice there. Side note, a Bethesda game will never actually fail in sales, just like how a CoD game will never fail in sales. Pros for Bethesda making a Stalker game 1. Larger areas to travel in, The biggest downside (besides the bugs) in the current stalker games are that the areas are…