nice bake! might want to eradicate the smoothing issue behind the ejection port on the left side of the slide if this is for fpv, it'll be right in the player's eye, but if this is for thirdperson it might be too subtle to worry about
This works for a binder where the pages stay on one side, then slide over rings to get to the inside back cover. But with a flexible spine they are stitched and glued together so the pages follow and deform differently.
Good Point ;p, when making it I thought it could also be one of those crates that's been modified to house a small apartment or something, so they snapped one side off and put a sliding door in.
For some reason I don't feel the trigger. Such a sliding variant feels too modern. (as in, current instead of retrofuturism) The back and sides could use some more detail, mostly the back. (because it's in your face)
Some times ago I suddenly noticed how really good my assets and materials looked back at the time when it was simply Zbrush sculpt +vertex paint + a few subtle Photoshop touches . A workflow I abandoned around 2008. Zbrush forces you to make art decisions , to evaluate your every touch carefully . Super inconvenient micro…
question for the nDo2 peeps regarding basic usage - -The 'depth' slider/amount, just wondering is that based on an arbitrary amount (we just slide it to what looks good?) or based on actual measurements like 5 = 5mm extrusion/inversion... -Is there any tips on performance - making it work quicker? So far I've had no…
Top Notch Adam. Might be cool to see some slime or a green or blue light coming from inside that door. I think that might give you a sinking feeling like whatever that tentacle is connected to is pretty messed up. Also considering how much motion blur there is on that hind right leg you would think it would be sliding and…
If you'll look at the bottom of your tablet -- that's the side you don't draw on -- you'll see an outlined patch that just fits the rubber strip. Keeps the slippery plastic tablet from sliding around on the table. Duh! /jzero
Hey everyone. I've finally gotten around to porting the TGA PBL CGFX shader for Maya to the new ShaderFX format for Maya(Works in 3DSMAX as well?). In essence this shader is very similar to the old one, but there are a few improvements. Highlight features of this shader:
* A real life material based fresnel term that…