I can't teach someone to have a natural eye for color, shape and composition I can teach pretty much anyone with fingers and a willingness to learn to make a model that fits a spec if I'm hiring for the long term I'll take the hit of training someone for a few months over someone who'll never quite nail the vision/style.…
I got tired of constantly moving objects to 0 0 0 to export for UDK and remembering to do a few other things like triangulate the model and rename the material, so I wrote this maxscript. With one button "FBXport" does: * Records the objects current position. * Moves it to 0 0 0. * Triangulates the model by adding a turn…
Job Description: Twine is sourcing on behalf of an AI research client looking for VFX artists with existing photorealistic footage they own outright and would consider licensing for AI model training. This is not a commission. We're interested in work you've already created that could be separated into distinct visual…
hey it looks like a good start however dont get caught up in details so early on. block in your shapes (ceiling, floor, doors etc) before detailing anything. even block in some lighting and you will quickly get a good look and feel for your environment before you worry about bump maps n screws n pipes n wahtever else u may…
Thanx for the feedback. As for textures, I haven't the slightest idea about n e of it except what Poopinmymouth went over in his lecture at AI Washington...he just moved soooo fast !! I did catch some of it. I guess it just comes with practice. The textures and a second environment will be my project this weekend. (Oh yeah…
So Tim Sweeney basically said no big new rendering or graphics features. Merging UE5 and UEFN. No more Blueprints. UE6 early access late 2027, full release 12-18 months later. But there's a new version control system called Lore. https://www.unrealengine.com/news/the-road-to-ue-6 Really nothing interesting for game artists.