Hey CrazyButcher, that's the behaviour you got with nurbs. You extend an untrimmed surface and have to define only the extension amount, but in that case you have to deal with a function to describe the surface. Alter the domain, and you get your extension without any more effort. In poly modeling you got only points in…
Look in the Hierarchy Panel>IK you got all sorts of axis constraints. just enable\disable whatever you like or set specific limits. Sliding (transformations, for mechanical i.e telescope, or hydraulics) or Rotational. Pretty simple. I assume what you most probably want to do is this: Sliding and Rotational Joints (HI…
Thank you for your messages, but now the question is: how can you automate the texturing process with new dDo? I mean, with the old one we built a pipeline with this workflow that was VERY effective: Pre-production: - the team defines a list of materials that will be useful for the production - a tech artist sets up a Maya…
What I mean is, that particular girl doesn't exactly fit the standard idea of an atractive (steriotypical more precisely) figure. Whilst modeling realistic people is a good thing, it generaly isn't a good place to start when it comes to learning topology and mesh flow. You generaly end up with more comments on the large…
For my first full environment portfolio project, I am working on a homicide crime scene in a rundown apartment in 1960s New York, aiming to push realism inside a playable, but believable space that could (hypothetically) be in a game with an investigation element. My hero assets are a period-appropriate CSI camera, murder…
Just looking for any tips or opinions here. In past when working with other artist, I usually try to just explain goals for the milestone, guiding principles, and then leave the artist alone so that they can have the joy of independence and creative freedom. This mostly doesn't seem to work except for with a few heroes. It…
Environment Artist - Game Team https://jobs.lever.co/skydance/1270f0fd-eb2c-4e0f-a135-13d221830960 At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated…
Hi there ! It's been a long time, I've managed to find some time recently to work on the lowpoly, UVs, bake, and finally the textures of this new outfit for Mevenn :) I don't make new armors for her everyday so It was really refreshing going back on art choices in a way to define the character further than what's already…
Environment Artist - Game Team https://jobs.lever.co/skydance/1270f0fd-eb2c-4e0f-a135-13d221830960 At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated…