Same thing for me on max 2011, never found a fix for it. Shift-dragging multiple regular biped bones work fine, but not X-tras, only one of the selected X-tras get copied, and I have to then shift-drag the remaining Xtras individually.
Packing or channel packing. Swizzle is the ability to change a normal maps XYZ to be in a different order/orientation, i.e. X+Y+Z+ to X+Y-Z+ or Z+Y-X- etc.
Hi guys n gals I have a 'question' I need some advice shedding on.... Basically for the past 4/5 years I've been used to making terrain in easy gen / unreal ed by either using height map and editing tools. This year a couple of us are trying to make our own engine and what not and would very much like to include terrain.…
so the 3.x to 4.x was free? i olny got zb when 4.0 came out, and all updates to now were free but im not sure if the version 3 people got a free upgrade to 4.x?
Luciano Laudani wrote this, so I thought I'd share :) import mset selected_folders = [x for x in mset.getSelectedObjects() if type(x) == mset.TransformObject] for folder in selected_folders: baker_targets = [y for y in folder.getChildren() if type(y) == mset.BakerTargetObject] for z in baker_targets: z.maxOffset =9
How did you manage to wrap your brush around your mesh without distorting it on x/y. Even if I turn off x and y and only sculpt on z it still distorts on x and y making it impossible to tile.
Joinery is just a part of some houses. They are all pre-cut and slot in now a days then some huge bolts. I can't find the book I had used, but pretty much for a traditional Japanese home 182cm, 91cm, 45.5cm and 27.75cm are numbers you will see often in a home when measuring things. Having gutted my house down to the frame,…
Totem Cactus-Photogrammetry Created this cactus using photogrammetry. Photo scanned using a 50mp camera (54 images), processed in Reality Capture, and modeled in ZBrush and Maya. Highly detailed model Size: X:57.5cm x Y 189cm x Z: 96cm 700,000 Polys
Let's say I have a unique large rock asset, 3 x 4 x 6 meters, but the texel density is 1024px/meter. Should I use UDIMs? Should I make one huge texture (10k x 10k or something)?