Anthony (Autocon), I've always been a fan of COD and never understood the blatent hate (like Transformers or any Michael Bay film is the same) so it's not just working here. Are there things to fix? Oh hell yeah there are a lot of things that could be improved just like any other game has it's issues. I would LOVE to push…
3D_Chae Thanks! I did the stones under the eyes smoother so the bounce lighting would carry further to focus the eyes more. Also cause it seemed like it would be the smoothest area. Xelan101 I have flats and wires on my site at www.environmentartist.com. Totally agree about the gem. That's something on my bucket list with…
Really insightful post! That's why you get a console generation like PS3/XB360. XB360 was out from 2005 until it was superseded in 2013 by the Xbox one. But those were incredibly informative years to not change up hardware. The difference in the hardware between a modern system and one 8 years behind is immense. They're…
So here's the thing. Right now, the level looks "good". If you want it to be something that's impressive to other artists and potential employers, you need to push it further. Take the time, I really think if you push this, it can be a massive showpiece for your portfolio. You're like "ALMOST THERE" with it. Check this…
So, snakes move through curved motions. Couple of things, figure out the key sections of the snake body that are "pushing" and the key portions that are just following the whip-like motion. In either case the "push" is going to be a left to right motion that is going to appear to "roll" down the length of the body. You…
Their techniques, workflows and tips are kind outdated. However; It really pushes you towards learning the tools. Also there were new developments that pushed them to improve their techniques and they sort of did. There are many DT tutorials that are free, do watch them and see if it interests you. EDIT: I started with…
Everyone. THANK YOU. Seriously. Honestly when I was done with this I looked at it and said "FUCK" I knew it wasn't my best work. I learned a lot during the week and pushed and pushed to get as much as possible done but I knowingly bit off more than I should have. I should have gone much smaller scale and just did a bad ass…
I don't think the colors are bad but maybe just try a few to see what you like. Swap out the red color for blue or green or purple. Connect the colors to what mood you're going for. Look at the colors in your Bladerunner shots, it's fairly monochromatic. In the illustrations, the background is pushed cooler and the…
KarlWrang - point light, light a limited surface. If they are too small prepare for large shadow. -You can bake the lighting and/or bake the lightmap resolution on the surface and mesh. It may remove pixelated shadow or making them less preominentI'm doing a pseudo(because it have a certain deepness) 2.5D sidescroller,…
I see... Thanks for answering me. Its my first time ever having this kind of issues with baking, maybe because my older characters were continguous meshes... I tried pushing the cage very far aways, or getting it as close as possible and its still the same results :/ Here is a quick screen of the cage. Since the low poly…