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Re: Next-gen rendering trends
Reply by
Blond
·
Apr 2018
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General Discussion
https://www.youtube.com/watch?time_continue=149&v=tjf-1BxpR9c
Re: Anyone still play Tribes !
Reply by
CheapAlert
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Feb 2007
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Polyfraggers
me 1.8? That version's outdated. Many players use 1.11.
2 results
Re: Understanding averaged normals and ray projection/Who put waviness in my normal map?
Reply by
Eric Chadwick
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Jul 2012
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Technical Talk
No limit? Then add more geometry, use a cylinder with 128 sides.
2 results
Re: How do I do these UVs? Ancient Roman Scales model
Reply by
LEViATHAN
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Jul 2009
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Technical Talk
Doesn't look that big, I'd say a 128^2 or 128x256.
Hazmat Workers -- low poly characters
Topic by
stiffme1ster
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Oct 2018
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3D Art Showcase & Critiques
Hazmat worker level A suit. Personal project Polycount: 13 108 tris Software: 3ds max, zbrush, marvelous designer, substance painter
M48 Tactical Tomahawk
Topic by
Zaikoni
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Oct 2018
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3D Art Showcase & Critiques
https://www.artstation.com/artwork/xzAwZW M48 Tactical Tomahawk game ready hard surface model. - Modeled in 3DS MAX - Textured in Substance Painter 2 - Rendered in Marmoset Toolbag 3
2 results
Re: In Rainbows anyone?
Reply by
Justin Meisse
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Oct 2007
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General Discussion
The site was super lagtastic until today, I paid $14US I'm on track 2 and luvin it
Re: Students demo [PlayStation 2]
Reply by
Honolulu_Ninja
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Jul 2006
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3D Art Showcase & Critiques
There is love in every pixel when you work with 128's and below. Looks really great!
4 results
Re: [MAYA] CREASE+ - Tool for Hard Surface
Reply by
WaYWO
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Jul 2016
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Technical Talk
Indeed CREASE+ 1.8 has it all. And still there's more new features I'm excited to implement
3 results
Re: EXILED - [Unity] game
Reply by
SergioSantos
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Sep 2013
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3D Art Showcase & Critiques
In game version of the main character: about 14k tris and 2 set of textures of 2048 each.
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