https://cdn1.artstation.com/p/assets/images/images/001/510/597/large/hugues-thibodeau-acs-crawfordstarrick-head-front.jpg?1447727338 it seems the hair is from zbrush then baked to alpha? does anyone know about this workflow? share the magic, plise.
My new environment challenge for Youtube channel. Created in 90 min and rendered in 13 min on 2*2080Ti with 20 000 samples and noise limit = 0.005. Resolution - 1200*2250px Making of coming soon...
i think you overused filters. the reference looks like it's mostly hand painted, including the damage. whereas your finished asset seems to have noisy overlays on the entire texture. just my $0.02
Hey , finally some updates , been busy lately . So here is a steam animal gun I did at school. It's about 15 000 triangles , textured entirely in substance , and render in marmoset. PBR render.
Fingus: did what you said. And Mudbox came up to 50 million polys without any problem! hmmf.. Maya is where it is pissing me off. Cant even handle 50 000 polys :(
I had one of these since 2002. ::LINK:: now my mom has it. The desk I have now is actually a shelf in a closet... horrible. ::EDIT:: My "desk". Will be getting a real one with a chair soon.
Alienware computers are little beasts to run almost everything. I have an old Alienware M7700 laptop (produced in 2002) and runs 3DS great. Just imagine what an actual Alienware desktop could do... :)
Im sure this is what Dave meant: Hopefully Im not confusing anyone further I didnt get good results until I made the chain closer to the surface, and set the falloff of the skin wrap to .001