I adore the armor, very solid shape and design. Good materials, interesting to look at. I personally don't think the face/body suits the style of the armor. They're well done separately, no comment there. But imo don't work together well. I do have two comments on the face, first one being that I think the lips could be…
Congratz on finishing your first character. One thing you could improve on your next model is that the hard surface looks kind of soft and lumpy, it can help to not have a very high polycount in the basemesh for hard surface parts, it's easier too keep straight lines that way. And if you sculpt them from scratch in zbrush…
Yes you should always extrapolate, if you make a pathtraced offline rendering model you can be lazier but in realtime and in general if you want it to look good you need to add more artistic touch and think how the surfaces would be worn off based on physical logic and define those out more. On a screen and in varied…
Hello, While you could certainly transfer the "colored pixels" information if the change of UVs only consists of scaling and translations, you actually don't need to concern yourself with any of that at all if you perform the bake in Blender using the normal option. As said, it will accurately take the source normals…
Yeah, I think I know where you're coming from... A formal environment as opposed to self paced learning at home can also be a bit confronting for a novice therefor in my opinion alongside practical experience, it really depends upon the individual whether he/she is able too absorb instruction without the added 'pressure'…
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That damn "quick access" is not even working in half of programs open/save dialogs. Not in Zbrush at least. And no drag&drop to use regular file explorer. I used Listary before but since last fall w10 update it's super glitchy. it's since a middle of last year when W10 became absolutely intolerable. For years I used their…
Straight from Stefan Morrells hard surface tutorial on cg society. http://forums.cgsociety.org/showthread.php?t=373024 However this is a more breakdown for hard surface spec, but the theory applies the same. With your texture, and the results you are seeing. I would desaturate first, and then do a high pass to try and even…
Yeah man, actually I do have a soft spot for LS!! and one is slowly growing for heavy bowgun and gunlance. I love setting up turret style and laying waste to some massive dragon face with my pew pews while hes running straight towards me. Or using wyvern fire of a powerful gunlance for that super-charge…