Jesuschrist I love this. Brightness-wise, you could probably do with toning down the moonlight and bringing out the contribution of the lamps and windows a bit more. With regards to other minor critiques - the water falling from the drainage pipes isn't interacting with the canal at all, even intersecting straight through…
Not sure which version of Max you're using, but 2010+ has a feature called 'Xview' which I've been using in place of STL check. It's a lot more interactive and visual, and also selects the subobjects of whatever filter you have active (including being in editable poly). Click the + sign in the upper left hand corner of the…
Well say what you want about 300 and transformers, 300 had some amazing interactive action sequences that brought the action right into the very formidable actors, and in transformers the effects actually had a lot of character and charm. I see no saving grace in this movie outside of cool looking far off space ships.…
There is such a degree as Game Art? Are you sure its not a BA with a focus in Interactive/Digital Art? As per if its a true accredited degree.. If you enjoyed it, why not seek a masters in a DA (Digital Arts). NYA has some good programs in that as well as places like CalArts. It wont make you any more hireable, but it will…
They are many cool key features in popcorn FX. - Batching in real time, that increase the number of particles in real time (hundred thousand / million easily). - You can completly control how one singles particles interact and move with scripting. - They are many modifiers, as attractor, distractor, emit from frequency…
Making the whole alpha channel isn't the best solution to this because it will make the gun never wear at all, which I think might hurt your gun's chances. You should only darken the areas of the gun that you need to override and try to get it the right value so that it still wears, but doesn't interfere with the design of…
You can offset the UVs out of the 0 to 1 UV space. I'm not certain how that works in Maya but it should be possible. This will allow one set of polys to get the same information, but not interfere with the normal-map baking. The problem with stacking polygons is, when you bake a normal map, it's trying to sample normals…
Really awesome stuff, what i would really like to know is how much you guys work with designers while putting these levels together? It seems to me most of the time whenever i have interacted with designers is that there more concerned with the "flow" and "fun" of the level and less about setting up nice shots and all…
i bet its already been said by every poster, but ill beat you with it too get rid of the fancy pansy flash slides and crap. your art is good but i got bored real quick by the webdesign and interaction. i want the good shit to hit me in the face as soon as i write http://kerbywithane.com and hit enter. any more effort…
Fucking awesome. I was really damn impressed at the interaction between Batman and Gordon, a really nice exploration of how their relationship started. The best part was Gordon's speech about 'escalation' at the end. It shows he can tell that Batman is going to create supervillians, even if Batman is good for the city.…