Ok, so I've learnt that SRGB has a much larger ranger of colour and contrast values in comparison to standard RGB. Not only that but SRGB is used... pretty much everywhere allowing it to be much more consistent... So if I'm choose SRGB as my colour values, and I understand that an image when viewed contains gamma and…
You've got a nice solid start to your portfolio, especially since your straight out of uni. Two things that I would say are: Eight images of your first character seems a little overkill. I'd much prefer 1 or 2 well presented boards containing a couple of shots rather than one [LIST=2]I'd either remove the image below or…
grmlml well I gave up separating the code, I've just duplicated everything. Here's the maya version, I will look into the max one later on. http://www.mentalwarp.com/~brice/shader.php It contains three techniques, two for PS3 model with the regular blurry reflection. The second however use a simple ambient interpolating…
Well, the design with the flame is not strictly the same as a regular greentooth. I would treat the flame design like any other derivative art. It contains a greentooth, but someone added more art to it. Drew would probably be OK with someone making a copy for their own use, but I'm trying to make a larger point here.…
I notice you have lighting the image as well - is this include in the specs? Many current gen games use lightmaps, and this perhaps should also be considered, as you wouldnt get a ps2 game with immaculate lighting without using up extra resources. Just for reference, many assets in the spiderman 2 game (which is free…
blah i'd hit i- err see it. i can see that the studio execs wanted to have dopey puppy dog eyes to make the surfer appear more human and benign like the colossi in SotC or the movie Dinosaur or Betty Boop... And its the silver surfer, he can reflect whatever he wants whenever he wants! I hope the reflections on his body…
Something about saving out a UV3 Map for "lighting" information. As in using a lighting map or AO map... it is in reference to a low poly real time game art so I assume something to do with that. Shoot now I sound all dumb and confused, I'll see if I can't find the exact quote and re post here. Ok here is the source quote:…
I'd like to know what's up with the circutry pattern on the grip. The gun has a pretty solid design over all, it feels very real, but that pattern seems very out of place. Is it a marker's logo? if so it seems simultaniously too detailed (too much shape information visually, a bit disjointed too) and underdetailed (smaller…
ya, that book makes use of one of Mayas greatest strengths in my opinion. Set Driven Keys. Makes it so easy to set up controls like that. I did a test one at work with a seperate viewport which contained all the sliders, and had a fancy fancy, texture in the background that served as directions and labels for all the…
the ability to choose any coordinate system for translating geometry in sounds neat. haven't heard about a general approach like this since mirai. other tools are far too restricted and narrow minded in this regard. anyway it's a maya plugin. as such it is version- and platform dependant. will they update it for every new…