I'm not sure how they do it in games, to be honest, never done live fx. Some people create those ribbon meshes in realtime instead of pre-made, but that sounds like a nightmare. I assume there's a possiblity that the attacks can be interrupted or different attack chains, so what happens then? It does look hand animated…
Hi, I just fell on the thread's link on facebook. I am a lighting artist and I have been working on Remember Me with Sebastien Lagarde. We just did a session at gdc europe talking about how we used PBR to match the concept art. We just uploaded this video that shows the different textures (and 2 debug view modes to spot…
I do: filename: descriptive title + (style) + type of thing + by artist so trident (hand painted) weapon by brick tamland.jpg or a whale's vagina (realism) character by ronald JA burgundy.png or san diego zoo (stylised realism) environment by wes mantooth.gif my ref folder has these sub folders: environment art character…
Robot / Vehicle ready: Opt: Mega: No more cool png transparency.. Now to reform them into robots and get to work, this is fun thought it would have been a headache. I might do more of the concepts, not sure but it would be cool for other people to make the other ones also? Maybe make a cool collaboration wall paper, just a…
@GragGunslinger Hey Greg! Thanks for the advice, I'll add in the scorch marks. Definitely felt like it's missing those the more I look at it now. @chrisradsby Thanks dude! I see what you mean, I'll have some charring and broken wood pieces a bit farther. I was imagining the wall was being shot with a shotgun, and the…
Expendables 3 was really unfortunate (we worked on that too) :( It was supposed to be a even bigger game on Mobile and for browsers but things changed. The scope and time for the project were reduced dramatically and so in order to get it done it time as much as possible was re-hashed from the previous game(s). All of this…
I average around 50 hours a week, but when I really want to finish what I'm working on, I sometimes push it to 60. I really enjoy what I do, so working the extra hours doesn't really bother me. But sometimes being the only FX Artist has moments. My wife says "Its not as bad as when you worked at ****b** " I know its rough…
Thanks @bugo! Other then adding moss/lichen and so on, I'd like to extract more shape based masks. I can definitely to more with generic cloud stuff too! I decided to move on from the rock and do some dirt textures, and I thought it would be great to start off with a nice pebble generator. Used the radial splatter to…
depends....what kind of a drive/work ethic(on your own time) do you have? this is very important. what i mean is: you have to ask yourself whether or not you are the type that HAS to have a school driven deadline to create something to completion. or if you are the type that can bust your ass on your own time to learn and…
ooooooo dig it! i agree with bill, the cloth does kind of meld together. i kind of like it though, creates a nice feeling of chaos in the cloth. My only crit would be that the pieces that arent cloth dont stand off well, since the values and hues are very similar. My guess would be that the scythe would be much more…