I don't intend to quit making things - I just want to focus on single items rather than sets for a while. the reasons being: I work full time, i have 3 kids and my wife works when i'm not working. this leaves me little time to work on anything. if I do a set i don't submit anything for about a month. this is frustrating…
Hi @Sunray - just wanted to chime in to say that the direct Extract is extremely useful, so thank you for that. Another thing I would find very useful would be a set of buttons for 100x / 0.0x scaling. This is in the context of Goz (more particularly GoB) which in my case causes models to import at 100x the intended Zbrush…
This camera, not necessarily the tech behind it, is clearly intended for the casual shooters who just wants to press one button and take a photo. In reality that is a pretty big market, it will be quite a while before we see this sort of tech end up in pro-level gear I think. There is certainly a place for it there though.…
For Tabbo I know kismet and the bsp brushes how to add models and materials. When I learned how to do that my skills as far as modeling weren't up to par. I don't feel that I should put any image up that doesn't properly showcase what my intended goals are. I have projects where I have done camera fly through's, made…
looks ok so far, i would however voice my concern over crytek nottingham looking at overseas students when there are so many unemployed graduates in the U.K. Given that its so hard to break in (from my experience at least) and you are faced with the constant chicken and egg situation that you cannot get hired without…
Thanks for the bigger screens, now I can really give you useful advices. The face really needs a rework. I have no idea what your reference was so I'll go for standard proportions : - eyes are too high, they should be in the middle of the head - eyes are too big - hairline is too high - side of the lips should aline with…
- general ease of use Sandbox is very easy to use if you intend on using it the same way they did in crysis. If you want to do anything else then UDK is better, more versatile. - model import pipeline ease of use import/export is much easier in UDK imo. Maybe its because im a maya user mostly and forced to use user built…
Thanks a bunch for the advice! Misc pic is intentionally contrasted, there wasn't anything better I can think of to make. Hopefully I'll come up with something better in the future when i have more content. I agree about the shotgun thing; I originally intended to preview in several shaders/programs but I ended up doing…
Well i tried 560 ti on two more totally different systems , one was AMD based other one was Intel based to....and same stuff...so i think that narrow it down to driver issue or Nvidia want to be reacher ,thats just stupid ....i don`t intend to give one bag with money just to be able to work and after that to test my work…
@dvisionvoid, thanks man! @Particle, you're right. I compared the barrel to my reference and it's too thin. Unfortunately, I can't redo it without a rebake so I'm leaving it. But good catch. @komaokc, I used photosourced some scratches and masked them out, but the result is very similar. I may add more noise to certain…