Hi there, welcome to PC. For starters I think this looks really good :) hand painting your normal map sounds like a bitch, I would check out xnormal if I where you. I would maybe ad a spec/reflection texture to tha thing to really make that metal pop. and also ad some dirt and scratches. those are my 2 cents if you feel…
Retopologized + unwrapped most of him and did a quick color block-in now trying to get the materials defined properly using a specular map (not to experienced with that), seems to slowly get there. Here's a shot of what the spec currently looks like, plenty of space left, even after putting the final parts in. I want to…
Don't pay attention to Blaizer, he's just a troll. In my opinion I find character art much easier than environment art: as far as gameplay is concerned the character is a capsule shaped collision object, you usually only have to worry about a handful of textures and since there tends to be less characters than environment…
Still a lot of stuff to do. The hair planes are placeholder, the shaders and spec haven't been tweaked at all, the shirt has barely been touched and the swirls there are just slapped on for now. She's getting there though. Oh and on my last post I don't know what I was smoking but her tri count is actually around 8k not…
I find that a good way to have enough polys in mudbox is to turbosmooth my base model before I export to obj. Its far easier and gives a good even distrobution. What spec PC do you have? I can get up to 6 sub divs on my p4 3.0 with a gig of ram without issue.... But then I do do things a limb at a time for eg.
Yeah, I agree with HAL and what the others are saying. I think your normals look really good, but you sort of killed it with your diffuse and spec. Have you ever seen racer's tutorials? You might want to check them out. He goes in detail about how he makes his metal look realistic, and stresses to use less scatches and…
Well, I just picked up my second 24" Dell widescreen and I love it. Previously I had a ViewSonic 19" widescreen as my second monitor (which I thought was rad at the time of purchase) and it was the biggest piece of shit in comparison to the Dell. http://www1.ap.dell.com/content/products...;l=en&s=dhs Check the tech specs…
Looking great Scott! I'm glad you started a thread for this. The scene is coming along quite nicely. Maybe you can bump up the spec a bit on the door? The material is pretty flat at the moment. One thing that stands out to me is the scissoring curved ceiling girder. It doesn't mesh very well and I feel like you could do…
I know, i'm definitely planning on texturing, but i guess part of my problem is that i'm trying to do to much at once. Trying to get an online portfolio put together, so i'm trying to do a bunch of things at once to add to it, and slightly overwhelming myself in the process. I'm going to start by finishing the imp's…
layer set instancing in photoshop. It would be great if there was I way I could set two layers to update together based on specific parameters. That way you could place texture info in your diffuse and have it automatically go into your spec. You could set which parameters were mirrored (like position, masking…