Still playing with it, I think I discovered the problem. I believe the scale of my object was too small, and as such, any numeric entry greater than .01 mm was larger than distance between the two adjacent loops. Aside from that, is there any way of adjusting the "fineness" of the cursor? I suppose I could blow the object…
New England is going to win it. The Steelers are the better overall team, but Ben Roethlisberger has been struggling at times during the second half of the season and appears to have hit that "rookie wall" coaches talk about. He'll wind up costing them big time against the Patriots who are winnners and won't miss two easy…
RG sorry they worked fine for me and at two other forums. I apoligize. Bronco & Jackblade - Thanks - I am still working on her and going to add color. JI Styles - Thanks for the tip - will check it out. Peanut - Thank you, still working on it, her face is meant to be ugly also. Mighty Pea - Sorry to have wasted your time…
The graphic options are not straightforward. The main thing that causes confusion is that when you run out of video ram it only loads diffuse (and at low res sometimes). Thats why you get better performance at high but the game looks flat. Turn down to medium and pay attention to walls and stuff, you propably can notice…
I too was also bummed with the Halo 2 ending... I finally got around to playing it the other day and I finished it this afternoon. I was really looking forward to kicking some arse on earth as the master chief, but the credits just appeared instead. I don't mind cliffhangers, but they could have at least made some sort of…
Hey Jinian, I remember alot of those models (Nosferatu, Lord of Darkness, and maybe the alien) from your VFS demo reel, that was like...4 or 5 years ago right? I'm surprised you're still using the same models all those years later. Have you not really done anything new since then? The little creature sculpt and the bedroom…
Ok. I find that Valve's games have great level design...when talking about gameplay, not appearance. Which is what level design is. Making it fun. Valve have a way of taking ordinary locations, and pulling you through them at a good pace. Setting you up for the next encounter. Allowing you to use the surroundings to your…
Hi all! Max/Maya user finally working up the nerve to switch over to Blender. I'm hitting a snag with getting a hotkey setup, that is sorta my bread and butter when it comes to modeling. The function I'm trying to emulate is the 'Connect' command from Maya, the way it works is if you select two verts on a face an edge will…
Hey Polycounters! The itch to brandish the personal-art sword has again grown strong and I've been debating between one off out-of-comfort-zone realism props or a fun scene. The former is really the right choice, but right now I feel like I really need a soul-charger that I can crunch on after a day of work. So here's...…
JM: I used the quote marks to specifically note that the quote was not mine (no sarcasm as I also do art-related stuff as well as programming). TeeJay: You could take a course or two once you get your foot in the door. There are higher-level data structure, numerical method, AI courses available at universities. You could…