I would assume yes, but programs like UDK and max don't read cubemaps the same way Unity or Maya would. Plus, in UDK, you have to import and place each section of a cubmap manually.
Hey Matt, Sorry just saw your message - we have just filled this from the Unity forums. Sorry about that, your work looks great and wishing you all the best! Cheers, Jake
Ah, ya that is too bad. Was playing on a nexus 7 2013, running KitKat. Might get worked out eventually but from the sounds of it, the problem isn't yours but that of android, unity or the input lib you used.
Hi Quixel, does the 1.7 Unity 5 calibration profile align to the new Metalness Standard Shader, or the now depricated Specular Standard shader. I ask because most folks are switching immediately to metalness :)
Thank you :) praetor187 and Iciban I'm currently finishing up an assignment for levelscripting in Unity. I tried my hands on making a level from hotline miami in 3d and C#. more shots coming soon
Reminds me a lot of how Legend of Dungeon did this and I remember seeing some stuff on doing similar set ups in Unity. http://robotloveskitty.tumblr.com/post/33164532086/legend-of-dungeon-dynamic-lighting-on-sprites
From hit effects to using actual geometry for effects. A lot of JRPG/Action game stuff. Used a lot in Japanese studios. Also, connects to Unity. Bishimon wesbite Download trial license Download Trial
The Stylish browser plugin let's you easily download themes to customize certain websites off of userstyles.org. I even made an alteration of a Unity theme to make their forums look more like Polycount. Muaha.
Ok just to be clear "ShowMyGuiBox" is just a name for a function I made up. You'll need to write a function that draws your box to the gui with some of the built in functions as detailed in the unity documentation I listed.
Don't forget about Blender Game Engine, Unity, and Ogre3D, etc. You can get an entire game studio suite together for $0. What you really have to spend money on is hardware and wetware.