You may want to acknowledge the creator of the base mesh since you've been using the pre-Dominance War SDK from one of the past challenges. It's not exactly good form to claim something as your own when you didn't do all the work.
No it's not updating after I reconfigure my maps. I hit the "Reimporter" button and then put in my new updated maps into the base creator, then hit rerender. It updates my AO and my normals, but the changes made to the ID Map don't update on my project.
google hangouts are the best option for easy screen share about the volume issue current toolbox is out of commission atm due to a bug with the plugin, an update from the creators stated they were trying to fix the bug. So we just have to wait and see
You could still use a terrain look like World Machine or World Creator. They provide a lot of flexibility over how you create and output your terrain. You will need how to learn to use them effectively first but the results can be marvelous
One serious issue you will probably face is the lack of compatibility between regalar Maya files and files coming from LT. It sounds minor at first, but as soon as you start sharing files with other content creators it might become a non-negligeable roadblock.
Was that the Paul Neale(Pen) series from CG Academy? Pretty much the definitive Max rigging go to. CG Academy went bang as the owner ran with content creators' money, but if you contact Pen directly he might be able to help you out.
The topic creator might have bothered to include some form of description. As it stands, it really is a jumbly mess. Not exactly a bad-looking mess though. On a more serious note: I'm telling you its a sci-fi gun. Bet you 100 bucks.
Who you are: You love animation and the creators who make it - working with them, understanding their challenges, and finding solutions! For more information and to submit your resume, please visit the following site : https://www.indeed.com/cmp/Nickelodeon/jobs/Td-Pipeline-Manager-fdba88a9fd66ccb9?q=Pipeline+Manager&vjs=3
A new tool for creating seamless textures. Slice is a new program that allows you to create seamless textures in real time. The creator, Ognian Ivanov is also allowing you a chance to download this program for free in exchange for filling out a short survey and providing feedback. Read more about it here:…
So I've been going through the GameDev.tv Blender Character Creator course on Udemy and thought I'd post my progress here. Here's what the finished sculpt looks like: And the low poly version (probably more like mid poly because its nearly 14k tris) And here's some topology: