@r3spawn: My wireframe is very very very simple for the moment ! Just a chamfer by 2 on hard edges... @Alphavader: I haven't touch the silhouette at this point. Perhaps it's not the better way to work, but i will improve every object detail, step by step, after I have finished the whole scene. Just because i think the more…
Portfolio is looking good! Here's some ideas: Get rid of your home page. Your portfolio should drop me right into your art. When showing off your maps, overlay a UV snapshot/wireframe in order to show off your dope UV mapping skills. It'd be cool to see you make something else in Substance Designer other than flooring. As…
QuoKimbo- Looks good. Only thing that stands out to me, and I'm being picky here, is on the bottom panel where your orange texture forms a triangle... it looks like one side of the orange texture is lighter than the other, almost forming a seam. Maybe you textured one side in PS and then duplicated, transformed onto the…
I did a lot of bridgeman studies when I was younger. I also copied various Loomis designs. All in all, I don't know how much any of that sort of stuff helped me. Just imagine a super basic wireframe on top of the people you're drawing and then fill in some basic shadows where you think the light would hit. Add some cast…
It's a good start! Proportions do need some work. Notice how the middle height of the chair in the photo is right about at the top of the cushion. Compare to your model. The cushion itself needs to look soft and rounded, as in the photos. The wireframe shows that you are merely continuing your loops straight through the…
Hi people thanks for the replies I really appreciate it. Low poly wireframe High Poly wireframe Models covering each other before baking baking settings 1 baking settings 2 baking settings 3 UV maps Thanks again guys. for the normals i used 512x512. @bek: yeah it does taper in the middle, i was using an image plane of the…
If you're playing Forza 3 on the PC then it's using DX12. I think you can use Intel's GPA tool to see the geometry wireframe of a moment in time in the game, it could give you some clues on what's behind the visuals. https://software.intel.com/en-us/node/597258 edit: oh, render-state overrides are only available for DX…
Well depends, sometimes happned that when I made High poly I had very messed wireframe/low poly. So I had to to apply subdivision and then select what I needed and removed the rest. Sometimes people prefer even to retopology the whole mesh, very time consuming for non organic models IMO. Best thing to do is to make an high…
DirectX view is annoying like that. Use a custom shader instead, it doesn't cause the undo to slow down. Google JIStyle's skin shader or Ben Cloward's HLSL normal map shader and use one of those instead of using the standard preview. Not sure what you mean by the wireframe - i never use pure wireframe view, nearly always…
Thank you for the replies. valid points about the website, format, adding uv layouts and wireframes. Nate- Good call on using bit maps and zooming up some of the images to fill out the space more . Re-thinking the 2d section is a good idea too. Dekard- valid points about the website, format, adding uv layouts and…