@Noren Thanks for the feedback i have updated the pictures. and replaced the "free updates" words by the license type. Subscription do have lot of advantages for developers and users. Perpetual license is something of the past as you might have understood with all "pro" apps currently in place moving to subscriptions.…
| The Mythic Artemis Temple 3D Environment 💬 Step inside the Mythic Artemis Temple—every detail of this 3D environment is optimized for games and films. Thank you for your interest in our products! 🙂 We hope our assets will be helpful for your project. | Feature - 271 Unique High Quality Meshes - 598 Textures, High Quality…
Yes. The installer includes a compiled version for 3dsMax 2010, 2011, 2012 and 2013. And both 32 and 64bit versions for all those. The installer will automatically install the right version for your 3dsMax version. It should also be possible to compile the plugin from the source for earlier 3dsMax versions, provided you…
Some corrections: Unity doesn't require paying anything to ship a game, small indies can sell games made with the free version of Unity, that version is just limited in terms of available features and has a small watermark. (but companies with over $100k/year turnaround can't license the free version). The free version now…
That is just how this works, you can store a morph target after dynameshing it and use morph brush to bring back flat area and manually smoth the surronding area. Another way is to make primary shapes using boolean in blender then small details using live boolean feature, making a low and high poly version out of that.
Very lovely work! I have a question... so you did your retopo in Zbrush? And used a low poly version of her and projected the high poly? And that was all in Zbrush? Sorry, I'm extremely curious how you do this.. I've never gone past the sculpting stages and I'd love to do so. My initial idea was to make the Sculpt. Take…
Thanks! I've updated the first post with larger vesions. They also link to my Flickr stream for larger sizes still. Regarding studs, as a general rule I have not been including them on finished in-game models. If you see studs, it's probably the high res version that I pull the textures, AO, and normal maps from. The…
I can't seem to export any ggx calibration profiles either. Not in cs6, cc or cc (2014). I get the "curve" error in the older versions but just the generalized "functionality not available in this version" in the newest version. The only map the ggx profile trys to edit (with a curves adjustment?) seems to be the gloss…
This is super cute! I think if you were going to go unlit for final presentation, I would push the contrast a little more in the colour but it looks great in the lit version
ok I think i'm going to switch to maya then. Just wondering how is maya lt compared to full version? I would be only using it for games? And how does learning in maya full version switch over to using LT version? I ask because most tutorials are in full version so i would learn in the student version for full maya even…