Kinda surprised at Blur... to much SSS on the dude and all the lip-synch was kinda off... looks interesting though :) Looking forward to seeing lots of in-game stuff.
My Buff character Tried sss for the first time and pretty happy with the results. Many more renders, poses, and breakdowns on my Artstation: https://www.artstation.com/artwork/3owmnv
Cool little scene! The material of the vines isn't very realistic though. Maybe use some SSS to get the translucency? http://universitydisplaygardens.files.wordpress.com/2013/07/img_0351.jpg
Added a beam and some tapestry style curtains. Been trying to play with SSS (transmission mask only) + opacity mask to get a good effect, anyone got hints?
Ah, ramp lighting. is that basically using gradient ramp to adjust the tones of shadows? (like photoshop's gradient map) that's a pretty nice approximation of SSS minus the actual translucency.
Cattails are done and in the scene and I love how they are turning out!!! Im going to add SSS to the leaves, still trying to figure out how to make that look nice
Mr frags what is this MIA Material? Is it shortcut of some name material? I can't find it in material browser. And where I can find a SSS hybrid material?