just tossing my .02's, (for me) its having to learn how to do all the things marmoset does in blender, the material coding stuff like the channel default cube(youtuber) does, i really got comfortable with drag drop play with numbers. Now-a-days even more so, time is valuable and i suppose i am getting stubborn in my ways…
So I have made a high poly model in Zbrush, which has also been retopologized in 3d Coat for better edge flow, and then brought back, details projected and so on. So I now have I fairly well topologized character model in Zbrush. I used the automatic mapping tools in Zplugin in Zbrush and made a texture (diffuse) map,…
Here's my Maya>Unity workflow, and I can't figure out why this is working the way it does. - Export Maya FBX with Smoothing Groups and Triangulate checked into Painter for texturing. - Once done, import into Unity with default settings - Normals set to Import and Tangents to Mikkt - Project is set to DirectX11 - Import my…