www.tinytalismangames.com TINY TALISMAN GAMES Art is Our Game Founded in 2016, Tiny Talisman Games has been working on games for a while. Over the course of the three years, we've worked with game developers on all ends of the scale ensuring that they get the best art possible for their game. We focus purely on stylized…
@Amile Duan: Much Appreciated, thanks for taking the time to check out my thread :3 Head: This is going to be a bit of a general update, I've changed/added a few bits. Firstly the head unit now has some internals, if I were to ever create a Short film with this guy (which I hope to do), I would want to see inside the head.…
There is a DISCARD shader instruction to just drop the current fragment/texel/pixel if need be, so it never has to be written to begin with! Transparency is a type of blend. In order to do any type of blending, you have to read and write to a pixel's location in video memory, instead of just writing The instructions for…
As for the second part, here's example dotnet textbox: try destroyDialog test catch()rollout test " .NET Textbox" width:180 height:180( dotNetControl dncText "System.Windows.Forms.Textbox" width:175 height:170 align:#center on test open do ( dncText.Font = dotNetObject "System.Drawing.Font" "MS Sans Serif" 8 ((dotNetClass…