Hi everyone, I am posting this on behalf of my former employer who is looking for an artist to replace me. They need a generalist with a solid understanding of Unity that can handle a very broad set of art tasks. Everything from basic tech art to modeling and lighting environments. The project is a multi game casino…
Hello everyone. I have troubles figuring out how to do this thing. So it has one hole on top, two vertical ones on the sides, three horizontal ones in front and two rectangular insets on sides. Also beveled corner. And it's all curved. Fun stuff. At first i've tried to do holes without smoothing blockout at all. But i got…
Yeah its coming on nicely but I definately agree about the wrinkles on the clothing. Those pants and shirt are in serious need of an ironing!!! I would add some deeper folds to the pants coming from the inside crotch area to show how the material hangs - then smaller wrinkles where the material is/ has been scrunched up -…
It happens that World of Level Design has just started up a series of tutorials on using BSP in UDK if you're interested. He's up to part 2 of 3 now... http://worldofleveldesign.com/categories/udk/udk-simple-room-creation-part1-bsp-block-in.php…
Hi, guys! It's been a looong time)) I'm still going to make this guy ready. I was just busy at my full-time job because of the Alpha release. I believe I'll post updates more often since now. I finished with the blockout last time and started to detail model to prepare a proper high poly for baking and retopo. Basically,…
This is my first character model (well, besides a few aborted attempts a few years ago), and I figure I should post it sooner rather than later. The idea behind the character is as follows: He is part of a group of scavengers who range across a large, post-apocalyptic landscape taking apart and collecting useful technology…
my guess to the above request: Seems like a "art-test" or some variation, 6 month(probation) timed trial & this maybe wasn't supposed to be posted? Some parts seem very busy with the edges where they might not be needed otherwise this is pretty sharp looking so other than what i mention as a possible issue i do not see a…
Good job, thank you for the post. it definitely gives me the vibes. i think small stones has way too many polygons for the space they cover. Also for the unique staircase parts you could use the trim sheet and maybe kept the bevels other than whole knew textureset. these are small changes but might add up. the candles and…
Monomi Park is seeking a talented 3D Environment Artist to join our team! This is a full-time position on-site in our San Mateo, California office. Contract and remote work offers are not accepted. We’re looking for a 3D Environment Artist to join development of our hit game, Slime Rancher, as well as the exciting games we…
Yeah, I agree the overall silhouette is drastically different, the top parts are too tight and should have been free falling to the compression area gradually starting below the knee whereas the calf area has too much folds spread uniformly which looks boring and not enough volume from the (should have been) free falling…