Thank you so much! This will definitely be something I'll read over and over! Stay tuned for more updates! I'm currently doing a new block out. Oh! So in terms of Blockouts are you using any specialized software for that specific task or is your go-to 3D package is enough? And so at this stage, do you have any specific…
Update time! newest update, decided to redo the blockout from scratch and it's already alot more accurate. So I only have a day or two more to spend on my blockout before having to move into the high poly refinement. if you have the time, tear it apart! Also just wanna note: I'm having some problems with the feet at the…
@JohnnyRaptor: Thanks mate. I'm looking forward to your entry :) Checked out sum of ur stuff, Ur work is really good sir ! @Dimfist: Your blockout is looking good mate, Now to get it detailed :) Good luck.. @Torch: Very nice blockout my friend.. Im copying LOL @Rafferty_eggleston: Good start mate, Ur man looks a bit older…
I understand. However, I strongly recommend you make at least a rough blockout and import that, to see how much work you actually need to do in order to create a nice atmosphere. You could even create a few basic materials in UDK like rock, grass and tree, with just a flat colour and assign that to your blockout meshes in…
From the blueprints three images were made using Coreldraw to construct some vector images. This was then overlaid in 3ds max and UE4 in order to get the pieces properly aligned. Start of the blockout with meshes. Unlike my other projects for uni, this one used the basic meshes to start with. Usually I start with a BSP…
Finally weaned myself off of the Destiny RNG teat long enough to actually do some work. I finished the blockout a couple of weeks ago to be honest, I've just been procrastinating ever since. The blockout was produced in 3DSMax and visualised in Unity 5 Pro. The new lighting system is brilliant. I've started working towards…
Yeah, that was just a quick and dirty blockout with kaboom, I want to bring it into UE4 and use its features like GPU particles with depth buffer collisions. Here's the first blockout of my second effect: [ame=" https://www.youtube.com/watch?v=384Q_OsaMco"]RiotVFX Preview 01 - YouTube[/ame] The idea behind this one is to…
Had some time for a super fast little first blockout just to get an idea down, i really wanted to see where ideas led to combining old roman bath houses and more modern venetian. Started to see the throne room as half a bath house/with the throne being located on a large fountain in the center under a dome.I need to…
Okay its a good idea. But maybe before, you should block out every part you want to do. So you have you "own concept" as blockout. Better you photobash everything first, than blockout and than start your highpoly. Its pretty hard to change something when you work on hiphpoly model. It will take a while, but than when you…
Hello everyone, great work so far. I thought it would be nice to participate too, here's my progress so far. I've put a grid on top of the image to better understand the proportions and scale. 1 box= 1 meter. this way it was much easier to blockout the level. Also, i quickly imported the blockout in UE4 using 3d person…