Alberto... I'm hoping Autodesk will release it on their site. If you go here http://area.autodesk.com/gdc2012 you can see archived footage from GDC with screens and playthroughs of Hyperspace Madness as well as Autodesk talking about the project a bit. and another video...…
I've made a tutorial using this skin as reference, dunno if it will cover your questions though: http://steamcommunity.com/sharedfiles/filedetails/?id=521160484 Also yes I made the grafitty n stuff.
try one of these. Rockstar games in Toronto are hiring. ->https://www.rockstargames.com/jobs/position/672c0c19316cc0b46c3736828840a328/rockstar-toronto?utm_source=Indeed&utm_medium=organic&utm_campaign=Indeed GhostFX in toronto->…
I just tested the latest UDK version. You are pretty much confined in a box between about -262140 and 262140 units. When you convert that to meters you get -5243 to 5243 which is an area of 10486x10486x10486 which is half of my suggested max origin distance. I say "pretty much confined" because you can apparently move…
Been playing with LT a bit more and have discovered another missing ability this one is pretty core to my workflow, I can't use headus's script to send meshes to headus and back ... again works perfectly fine in 2014/2015 maya full. this is actually a pretty significant loss in productivity not being able to quickly pass…
Here's the link to the skin pack that contains that camo. http://steamcommunity.com/sharedfiles/filedetails/?id=525871988 However, by all means, do it! I actually removed the "Sheik" from the curated version of my Brit skinpack just because it didn't really match the green theme I had for all the other vehicles.
Hi, this is my first submission for the contest : The 'Bug' Gas Mask Polycount thread : http://www.polycount.com/forum/showthread.php?t=157637 Steam Workshop thread : http://steamcommunity.com/sharedfiles/filedetails/?id=527266421 Presentation shot : Construction Shot (the "dosh-cog" logo was added with a pre-rendered…
@NodrawNT Thanks! Finishes this hat and put it on the workshop, here's some more screenshots. You can check it out on the workshop here: http://steamcommunity.com/sharedfiles/filedetails/?id=522554050
Hello people, I havent been posting my progress for a few days, im sorry I didnt have any time to do so... So, I retopoed this guy, painted him and im ready to rig him. This is where its at.. Its 5264 tris in total. PS. im sorry, I dont have time to post critiques =/