Hey, long time without any updates. heres the level as it is right now. still working on it. gonna pull an allnighter to get this finished tonight and get some camera movements and do individual asset renders. i have...2.5 hours :(
yeah, managed to get this running kind of, but its very low res , probably 320x 240 and the mouse pointer is missing. not exactly ideal. my vid card is fairly old, but doom3 itself runs fine. any ideas?
I'm a big fan of the souls games, so I decided to model this firearm from Bloodborne. 24k Triangles and 1x4k texture set. You can see the full post here: https://www.artstation.com/artwork/GlJlW
Situational I guess. If its for a house, why not measure your walls IRL? Generally speaking though for house type interiors my walls are 240-300cm in height
Ok, I found out that the creator of the exporter made an update with working smoothing. http://forums.epicgames.com/threads/747452-Blender-2.5-Add-on-Export-PSK-PSA/page6
If you mean multires, go to the lowest res then press Apply Multires (in the editing panel). Or in 2.5 it's a modifier so you can just press the X in the modifier box.
Game studio looking to hire animator for Game Ready third person animations for UE4, immediate start, paid remote work. Project is 2.5 years in the works, approaching MVP. Portfolios with firearms animations will be prioritized. Please reply to: -------------------------------------------------------- recruiting [at]…
http://www.lolking.net/models/?champion=105&skin=1 Fizz is roughly 2.5 heads big. You have his head (which is already huge) One head lower you're already at his crotch and the rest is filled by his tiny legs.
Thanks for the reply and the tip ! I have enabled Global Supersampler for 2.5 Star (Hoping it was the right one) And the results are waaay better ! Thanks ! This helped out for the AO bake but is there any way to get the Normals to bake better in Max ? Here is a screen of the normals.